Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff

This commit is contained in:
Remy Oukaour
2017-12-25 13:40:10 -05:00
parent da2b01a36c
commit e34e68095d
71 changed files with 435 additions and 398 deletions

View File

@@ -2812,7 +2812,7 @@ _UpdateSprites:: ; 5920
.fill
ld a, [VramState]
bit 1, a
ld b, SpritesEnd % $100
ld b, LOW(SpritesEnd)
jr z, .ok
ld b, 28 * 4
.ok
@@ -2820,7 +2820,7 @@ _UpdateSprites:: ; 5920
cp b
ret nc
ld l, a
ld h, Sprites / $100
ld h, HIGH(Sprites)
ld de, 4
ld a, b
ld c, SCREEN_HEIGHT_PX + 16
@@ -3032,11 +3032,11 @@ PRIORITY_HIGH EQU $30
ld l, a
ld a, [hUsedSpriteIndex]
ld c, a
ld b, Sprites / $100
ld b, HIGH(Sprites)
ld a, [hli]
ld [hUsedSpriteTile], a
add c
cp SpritesEnd % $100
cp LOW(SpritesEnd)
jr nc, .full
.addsprite
ld a, [hFFC0]