Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff

This commit is contained in:
Remy Oukaour
2017-12-25 13:40:10 -05:00
parent da2b01a36c
commit e34e68095d
71 changed files with 435 additions and 398 deletions

View File

@@ -23,7 +23,7 @@ PlaySpriteAnimations: ; 8cf69
push bc
push af
ld a, Sprites % $100
ld a, LOW(Sprites)
ld [wCurrSpriteOAMAddr], a
call DoNextFrameForAllSprites
@@ -60,11 +60,11 @@ DoNextFrameForAllSprites: ; 8cf7a
ld a, [wCurrSpriteOAMAddr]
ld l, a
ld h, Sprites / $100
ld h, HIGH(Sprites)
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> SpritesEnd)
ld a, l
cp SpritesEnd % $100
cp LOW(SpritesEnd)
jr nc, .done
xor a
ld [hli], a
@@ -100,11 +100,11 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
ld a, [wCurrSpriteOAMAddr]
ld l, a
ld h, (Sprites + $40) / $100
ld h, HIGH(Sprites + 16 * 4)
.loop2 ; Clear (Sprites + [wCurrSpriteOAMAddr] --> Sprites + $40)
ld a, l
cp (Sprites + 16 * 4) % $100
cp LOW(Sprites + 16 * 4)
jr nc, .done
xor a
ld [hli], a
@@ -253,7 +253,7 @@ UpdateAnimFrame: ; 8d04c
push bc
ld a, [wCurrSpriteOAMAddr]
ld e, a
ld d, Sprites / $100
ld d, HIGH(Sprites)
ld a, [hli]
ld c, a ; number of objects
.loop
@@ -302,7 +302,7 @@ UpdateAnimFrame: ; 8d04c
inc de
ld a, e
ld [wCurrSpriteOAMAddr], a
cp SpritesEnd % $100
cp LOW(SpritesEnd)
jr nc, .reached_the_end
dec c
jr nz, .loop