Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff

This commit is contained in:
Remy Oukaour
2017-12-25 13:40:10 -05:00
parent da2b01a36c
commit e34e68095d
71 changed files with 435 additions and 398 deletions

View File

@@ -627,7 +627,7 @@ TradeAnim_PlaceTrademonStatsOnTubeAnim: ; 292f6
push af
call ClearBGPalettes
call WaitTop
ld a, VBGMap1 / $100
ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a
call ClearTileMap
hlcoord 0, 0
@@ -657,7 +657,7 @@ TradeAnim_PlaceTrademonStatsOnTubeAnim: ; 292f6
call ByteFill
call WaitBGMap
call WaitTop
ld a, VBGMap0 / $100
ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a
call ClearTileMap
ret
@@ -776,7 +776,7 @@ TradeAnim_TextboxScrollStart: ; 293de
TradeAnim_ScrollOutRight: ; 293ea
call WaitTop
ld a, VBGMap1 / $100
ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a
call WaitBGMap
ld a, $7
@@ -785,7 +785,7 @@ TradeAnim_ScrollOutRight: ; 293ea
ld [hWY], a
call DelayFrame
call WaitTop
ld a, VBGMap0 / $100
ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a
call ClearTileMap
call TradeAnim_IncrementJumptableIndex
@@ -802,14 +802,14 @@ TradeAnim_ScrollOutRight2: ; 2940c
ret
.done
ld a, VBGMap1 / $100
ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a
call WaitBGMap
ld a, $7
ld [hWX], a
ld a, $90
ld [hWY], a
ld a, VBGMap0 / $100
ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a
call TradeAnim_AdvanceScriptPointer
ret
@@ -1009,7 +1009,7 @@ ShowOTTrademonStats: ; 29549
TrademonStats_MonTemplate: ; 29573
call WaitTop
call TradeAnim_BlankTileMap
ld a, VBGMap1 / $100
ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a
hlcoord 3, 0
ld b, $6
@@ -1032,7 +1032,7 @@ TrademonStats_MonTemplate: ; 29573
TrademonStats_Egg: ; 295a1
call WaitTop
call TradeAnim_BlankTileMap
ld a, VBGMap1 / $100
ld a, HIGH(VBGMap1)
ld [hBGMapAddress + 1], a
hlcoord 3, 0
ld b, 6
@@ -1055,7 +1055,7 @@ TrademonStats_Egg: ; 295a1
TrademonStats_WaitBGMap: ; 295d8
call WaitBGMap
call WaitTop
ld a, VBGMap0 / $100
ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a
ret