Resolve #428: Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
This commit is contained in:
@@ -475,10 +475,10 @@ AnimateWaterTile: ; fc402
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add a
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add a
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add WaterTileFrames % $100
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add LOW(WaterTileFrames)
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ld l, a
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ld a, 0
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adc WaterTileFrames / $100
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adc HIGH(WaterTileFrames)
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ld h, a
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; Stack now points to the start of the tile for this frame.
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@@ -513,10 +513,10 @@ ForestTreeLeftAnimation: ; fc45c
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add a
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add a
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add a
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add ForestTreeLeftFrames % $100
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add LOW(ForestTreeLeftFrames)
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ld l, a
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ld a, 0
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adc ForestTreeLeftFrames / $100
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adc HIGH(ForestTreeLeftFrames)
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ld h, a
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.asm_fc47d
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@@ -555,10 +555,10 @@ ForestTreeRightAnimation: ; fc4c4
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add a
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add a
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add a
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add ForestTreeLeftFrames % $100
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add LOW(ForestTreeLeftFrames)
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ld l, a
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ld a, 0
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adc ForestTreeLeftFrames / $100
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adc HIGH(ForestTreeLeftFrames)
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ld h, a
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push bc
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ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
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@@ -591,10 +591,10 @@ ForestTreeLeftAnimation2: ; fc4f2
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add a
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add a
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add a
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add ForestTreeLeftFrames % $100
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add LOW(ForestTreeLeftFrames)
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ld l, a
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ld a, 0
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adc ForestTreeLeftFrames / $100
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adc HIGH(ForestTreeLeftFrames)
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ld h, a
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.asm_fc515
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@@ -623,10 +623,10 @@ ForestTreeRightAnimation2: ; fc51c
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add a
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add a
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add a
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add ForestTreeLeftFrames % $100
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add LOW(ForestTreeLeftFrames)
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ld l, a
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ld a, 0
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adc ForestTreeLeftFrames / $100
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adc HIGH(ForestTreeLeftFrames)
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ld h, a
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push bc
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ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
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