Name a lot of text labels according to our conventions
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@@ -780,10 +780,10 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
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([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
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**Fix:** Edit `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm):
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**Fix:** Edit `_ABoostedStringBuffer2ExpPointsText` and `_StringBuffer2ExpPointsText` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm):
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```diff
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Text_ABoostedStringBuffer2ExpPoints::
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_ABoostedStringBuffer2ExpPointsText::
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text_start
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line "a boosted"
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cont "@"
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@@ -792,7 +792,7 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
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text " EXP. Points!"
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prompt
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Text_StringBuffer2ExpPoints::
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_StringBuffer2ExpPointsText::
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text_start
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line "@"
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- text_decimal wStringBuffer2, 2, 4
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