Name a lot of text labels according to our conventions
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@@ -687,7 +687,7 @@ AI_Switch:
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pop af
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jr c, .skiptext
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ld hl, TextJump_EnemyWithdrew
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ld hl, EnemyWithdrewText
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call PrintText
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.skiptext
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@@ -707,8 +707,8 @@ AI_Switch:
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scf
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ret
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TextJump_EnemyWithdrew:
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text_far Text_EnemyWithdrew
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EnemyWithdrewText:
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text_far _EnemyWithdrewText
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text_end
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Function384d5: ; This appears to be unused
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@@ -824,9 +824,9 @@ PrintText_UsedItemOn:
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ld de, wMonOrItemNameBuffer
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ld bc, ITEM_NAME_LENGTH
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call CopyBytes
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ld hl, TextJump_EnemyUsedOn
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ld hl, EnemyUsedOnText
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jp PrintText
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TextJump_EnemyUsedOn:
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text_far Text_EnemyUsedOn
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EnemyUsedOnText:
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text_far _EnemyUsedOnText
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text_end
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