Name a lot of text labels according to our conventions
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@@ -7405,20 +7405,20 @@ BoostExp:
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Text_MonGainedExpPoint:
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text_far Text_Gained
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text_asm
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ld hl, TextJump_StringBuffer2ExpPoints
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ld hl, ExpPointsText
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ld a, [wStringBuffer2 + 2] ; IsTradedMon
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and a
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ret z
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ld hl, TextJump_ABoostedStringBuffer2ExpPoints
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ld hl, BoostedExpPointsText
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ret
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TextJump_ABoostedStringBuffer2ExpPoints:
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text_far Text_ABoostedStringBuffer2ExpPoints
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BoostedExpPointsText:
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text_far _BoostedExpPointsText
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text_end
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TextJump_StringBuffer2ExpPoints:
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text_far Text_StringBuffer2ExpPoints
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ExpPointsText:
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text_far _ExpPointsText
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text_end
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AnimateExpBar:
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@@ -7687,11 +7687,11 @@ JumpText_YourFoesWeakGetmMon:
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text_far Text_YourFoesWeakGetmMon
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text_asm
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Function_TextJump_BattleMonNick01:
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ld hl, TextJump_BattleMonNick01
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ld hl, BattleMonNicknameText
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ret
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TextJump_BattleMonNick01:
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text_far Text_BattleMonNick01
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BattleMonNicknameText:
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text_far _BattleMonNicknameText
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text_end
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WithdrawMonText:
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@@ -7734,40 +7734,40 @@ WithdrawMonText:
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pop bc
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pop de
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ldh a, [hQuotient + 3]
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ld hl, TextJump_ThatsEnoughComeBack
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ld hl, ThatsEnoughComeBackText
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and a
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ret z
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ld hl, TextJump_ComeBack
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ld hl, ComeBackText
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cp 30
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ret c
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ld hl, TextJump_OKComeBack
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ld hl, OKComeBackText
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cp 70
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ret c
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ld hl, TextJump_GoodComeBack
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ld hl, GoodComeBackText
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ret
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TextJump_ThatsEnoughComeBack:
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text_far Text_ThatsEnoughComeBack
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ThatsEnoughComeBackText:
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text_far _ThatsEnoughComeBackText
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text_end
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TextJump_OKComeBack:
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text_far Text_OKComeBack
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OKComeBackText:
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text_far _OKComeBackText
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text_end
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TextJump_GoodComeBack:
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text_far Text_GoodComeBack
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GoodComeBackText:
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text_far _GoodComeBackText
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text_end
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Unreferenced_TextJump_ComeBack:
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; this function doesn't seem to be used
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ld hl, TextJump_ComeBack
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ld hl, ComeBackText
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ret
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TextJump_ComeBack:
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text_far Text_ComeBack
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ComeBackText:
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text_far _ComeBackText
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text_end
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Unreferenced_HandleSafariAngerEatingStatus:
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