Name a lot of text labels according to our conventions
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@@ -70,12 +70,12 @@ BuenaPrize:
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ld [wMenuSelection], a
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call Buena_PlacePrizeMenuBox
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call Buena_DisplayBlueCardBalance
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ld hl, .Text_AskWhichPrize
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ld hl, .BuenaAskWhichPrizeText
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call PrintText
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jr .okay
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.loop
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ld hl, .Text_AskWhichPrize
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ld hl, .BuenaAskWhichPrizeText
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call BuenaPrintText
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.okay
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@@ -89,7 +89,7 @@ BuenaPrize:
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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call GetItemName
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ld hl, .Text_IsThatRight
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ld hl, .BuenaIsThatRightText
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call BuenaPrintText
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call YesNoBox
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jr c, .loop
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@@ -121,17 +121,17 @@ BuenaPrize:
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jr .Purchase
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.InsufficientBalance:
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ld hl, .Text_NotEnoughPoints
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ld hl, .BuenaNotEnoughPointsText
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jr .print
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.BagFull:
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ld hl, .Text_NoRoom
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ld hl, .BuenaNoRoomText
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jr .print
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.Purchase:
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ld de, SFX_TRANSACTION
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call PlaySFX
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ld hl, .Text_HereYouGo
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ld hl, .BuenaHereYouGoText
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.print
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call BuenaPrintText
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@@ -140,40 +140,34 @@ BuenaPrize:
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.done
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call CloseWindow
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call CloseWindow
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ld hl, .Text_PleaseComeBackAgain
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ld hl, .BuenaComeAgainText
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call PrintText
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call JoyWaitAorB
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call PlayClickSFX
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ret
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.Text_AskWhichPrize:
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; Which prize would you like?
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text_far UnknownText_0x1c589f
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.BuenaAskWhichPrizeText:
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text_far _BuenaAskWhichPrizeText
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text_end
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.Text_IsThatRight:
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; ? Is that right?
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text_far UnknownText_0x1c58bc
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.BuenaIsThatRightText:
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text_far _BuenaIsThatRightText
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text_end
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.Text_HereYouGo:
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; Here you go!
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text_far UnknownText_0x1c58d1
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.BuenaHereYouGoText:
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text_far _BuenaHereYouGoText
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text_end
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.Text_NotEnoughPoints:
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; You don't have enough points.
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text_far UnknownText_0x1c58e0
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.BuenaNotEnoughPointsText:
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text_far _BuenaNotEnoughPointsText
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text_end
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.Text_NoRoom:
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; You have no room for it.
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text_far UnknownText_0x1c58ff
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.BuenaNoRoomText:
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text_far _BuenaNoRoomText
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text_end
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.Text_PleaseComeBackAgain:
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; Oh. Please come back again!
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text_far UnknownText_0x1c591a
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.BuenaComeAgainText:
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text_far _BuenaComeAgainText
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text_end
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Buena_DisplayBlueCardBalance:
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