Name a lot of text labels according to our conventions
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@@ -14,7 +14,7 @@ BugContest_SetCaughtContestMon:
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ld a, [wTempEnemyMonSpecies]
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ld [wNamedObjectIndexBuffer], a
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call GetPokemonName
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ld hl, .caughttext
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ld hl, .ContestCaughtMonText
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call PrintText
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ret
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@@ -32,7 +32,6 @@ BugContest_SetCaughtContestMon:
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ld hl, wContestMon
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jp GeneratePartyMonStats
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.caughttext
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; Caught @ !
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text_far UnknownText_0x1c10c0
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.ContestCaughtMonText:
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text_far _ContestCaughtMonText
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text_end
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