Name a lot of text labels according to our conventions
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@@ -110,10 +110,10 @@ CheckForLuckyNumberWinners:
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ld a, [wCurPartySpecies]
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ld [wNamedObjectIndexBuffer], a
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call GetPokemonName
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ld hl, .FoundPartymonText
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ld hl, .LuckyNumberMatchPartyText
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pop af
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jr z, .print
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ld hl, .FoundBoxmonText
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ld hl, .LuckyNumberMatchPCText
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.print
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jp PrintText
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@@ -206,14 +206,12 @@ CheckForLuckyNumberWinners:
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dba sBox13
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dba sBox14
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.FoundPartymonText:
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; Congratulations! We have a match with the ID number of @ in your party.
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text_far UnknownText_0x1c1261
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.LuckyNumberMatchPartyText:
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text_far _LuckyNumberMatchPartyText
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text_end
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.FoundBoxmonText:
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; Congratulations! We have a match with the ID number of @ in your PC BOX.
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text_far UnknownText_0x1c12ae
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.LuckyNumberMatchPCText:
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text_far _LuckyNumberMatchPCText
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text_end
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PrintTodaysLuckyNumber:
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