Name a lot of text labels according to our conventions
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@@ -1,12 +1,11 @@
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RepelWoreOffScript::
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opentext
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writetext .text
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writetext .RepelWoreOffText
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waitbutton
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closetext
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end
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.text
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; REPEL's effect wore off.
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.RepelWoreOffText:
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text_far _RepelWoreOffText
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text_end
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@@ -14,7 +13,7 @@ HiddenItemScript::
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opentext
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readmem wHiddenItemID
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getitemname STRING_BUFFER_3, USE_SCRIPT_VAR
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writetext .found_text
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writetext .PlayerFoundItemText
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giveitem ITEM_FROM_MEM
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iffalse .bag_full
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callasm SetMemEvent
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@@ -24,20 +23,18 @@ HiddenItemScript::
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.bag_full
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buttonsound
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writetext .no_room_text
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writetext .ButNoSpaceText
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waitbutton
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.finish
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closetext
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end
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.found_text
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; found @ !
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.PlayerFoundItemText:
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text_far _PlayerFoundItemText
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text_end
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.no_room_text
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; But has no space left…
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.ButNoSpaceText:
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text_far _ButNoSpaceText
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text_end
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