Name a lot of text labels according to our conventions
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@@ -1,6 +1,6 @@
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_NameRater:
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; Introduce himself
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ld hl, NameRaterIntroText
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ld hl, NameRaterHelloText
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call PrintText
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call YesNoBox
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jp c, .cancel
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@@ -18,12 +18,12 @@ _NameRater:
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call CheckIfMonIsYourOT
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jr c, .traded
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; This name is good, but we can do better. How about it?
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ld hl, NameRaterIsGoodText
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ld hl, NameRaterBetterNameText
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call PrintText
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call YesNoBox
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jr c, .cancel
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; What name shall I give it then?
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ld hl, NameRaterWhichNameText
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ld hl, NameRaterWhatNameText
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call PrintText
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; Load the new nickname into wStringBuffer2
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xor a ; PARTYMON
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@@ -37,11 +37,11 @@ _NameRater:
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farcall _NamingScreen
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; If the new name is empty, treat it as unchanged.
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call IsNewNameEmpty
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ld hl, NameRaterSameAsBeforeText
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ld hl, NameRaterSameNameText
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jr c, .samename
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; If the new name is the same as the old name, treat it as unchanged.
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call CompareNewToOld
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ld hl, NameRaterSameAsBeforeText
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ld hl, NameRaterSameNameText
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jr c, .samename
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; Copy the new name from wStringBuffer2
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ld hl, wPartyMonNicknames
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@@ -53,22 +53,22 @@ _NameRater:
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ld hl, wStringBuffer2
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ld bc, MON_NAME_LENGTH
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call CopyBytes
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ld hl, NameRaterEvenBetterText
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ld hl, NameRaterFinishedText
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.samename
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push hl
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call GetCurNick
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ld hl, NameRaterDoneText
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ld hl, NameRaterNamedText
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call PrintText
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pop hl
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jr .done
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.traded
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ld hl, NameRaterTradedText
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ld hl, NameRaterPerfectNameText
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jr .done
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.cancel
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ld hl, NameRaterCancelText
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ld hl, NameRaterComeAgainText
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jr .done
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.egg
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@@ -178,58 +178,42 @@ GetNicknameLength:
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jr nz, .loop
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ret
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NameRaterIntroText:
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; Hello, hello! I'm the NAME RATER.
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; I rate the names of #MON.
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; Would you like me to rate names?
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text_far UnknownText_0x1c0043
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NameRaterHelloText:
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text_far _NameRaterHelloText
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text_end
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NameRaterWhichMonText:
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; Which #MON's nickname should I rate for you?
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text_far UnknownText_0x1c00a0
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text_far _NameRaterWhichMonText
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text_end
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NameRaterIsGoodText:
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; Hm… @ … That's a fairly decent name.
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; But, how about a slightly better nickname?
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; Want me to give it a better name?
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text_far UnknownText_0x1c00cd
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NameRaterBetterNameText:
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text_far _NameRaterBetterNameText
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text_end
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NameRaterWhichNameText:
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; All right. What name should we give it, then?
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text_far UnknownText_0x1c0142
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NameRaterWhatNameText:
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text_far _NameRaterWhatNameText
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text_end
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NameRaterEvenBetterText:
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; That's a better name than before! Well done!
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text_far UnknownText_0x1c0171
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NameRaterFinishedText:
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text_far _NameRaterFinishedText
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text_end
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NameRaterCancelText:
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; OK, then. Come again sometime.
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text_far UnknownText_0x1c019e
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NameRaterComeAgainText:
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text_far _NameRaterComeAgainText
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text_end
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NameRaterTradedText:
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; Hm… @ ? What a great name! It's perfect.
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; Treat @ with loving care.
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text_far UnknownText_0x1c01be
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NameRaterPerfectNameText:
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text_far _NameRaterPerfectNameText
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text_end
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NameRaterEggText:
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; Whoa… That's just an EGG.
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text_far UnknownText_0x1c0208
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text_far _NameRaterEggText
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text_end
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NameRaterSameAsBeforeText:
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; It might look the different as before,
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; but this new name is much better! Well done!
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text_far UnknownText_0x1c0222
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NameRaterSameNameText:
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text_far _NameRaterSameNameText
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text_end
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NameRaterDoneText:
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; All right. This #MON is now named @ .
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text_far UnknownText_0x1c0272
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NameRaterNamedText:
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text_far _NameRaterNamedText
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text_end
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