#641 fixes and additions. (#646)

Name a lot of text labels according to our conventions
This commit is contained in:
mid-kid
2019-10-20 22:24:17 +00:00
committed by Rangi
parent 3fc2ba41f7
commit e3e0bcd653
203 changed files with 4077 additions and 4598 deletions

View File

@@ -34,7 +34,7 @@ NPCTrade::
ld b, SET_FLAG
call TradeFlagAction
ld hl, ConnectLinkCableText
ld hl, NPCTradeCableText
call PrintText
call DoNPCTrade
@@ -405,39 +405,38 @@ PrintTradeText:
TradeTexts:
; entries correspond to TRADE_DIALOG_* × TRADE_DIALOGSET_* constants
; TRADE_DIALOG_INTRO
dw TradeIntroText1
dw TradeIntroText2
dw TradeIntroText3
dw TradeIntroText4
dw NPCTradeIntroText1
dw NPCTradeIntroText2
dw NPCTradeIntroText2
dw NPCTradeIntroText3
; TRADE_DIALOG_CANCEL
dw TradeCancelText1
dw TradeCancelText2
dw TradeCancelText3
dw TradeCancelText4
dw NPCTradeCancelText1
dw NPCTradeCancelText2
dw NPCTradeCancelText2
dw NPCTradeCancelText3
; TRADE_DIALOG_WRONG
dw TradeWrongText1
dw TradeWrongText2
dw TradeWrongText3
dw TradeWrongText4
dw NPCTradeWrongText1
dw NPCTradeWrongText2
dw NPCTradeWrongText2
dw NPCTradeWrongText3
; TRADE_DIALOG_COMPLETE
dw TradeCompleteText1
dw TradeCompleteText2
dw TradeCompleteText3
dw TradeCompleteText4
dw NPCTradeCompleteText1
dw NPCTradeCompleteText2
dw NPCTradeCompleteText4
dw NPCTradeCompleteText3
; TRADE_DIALOG_AFTER
dw TradeAfterText1
dw TradeAfterText2
dw TradeAfterText3
dw TradeAfterText4
dw NPCTradeAfterText1
dw NPCTradeAfterText2
dw NPCTradeAfterText4
dw NPCTradeAfterText3
ConnectLinkCableText:
; OK, connect the Game Link Cable.
text_far UnknownText_0x1bd407
NPCTradeCableText:
text_far _NPCTradeCableText
text_end
TradedForText:
; traded givemon for getmon
text_far UnknownText_0x1bd429
text_far Text_NPCTraded
text_asm
ld de, MUSIC_NONE
call PlayMusic
@@ -446,95 +445,73 @@ TradedForText:
ret
.done
; sound_dex_fanfare_80_109
; text_pause
text_far UnknownText_0x1bd445
text_far _NPCTradeFanfareText
text_end
TradeIntroText1:
; I collect #MON. Do you have @ ? Want to trade it for my @ ?
NPCTradeIntroText1:
text_far _NPCTradeIntroText1
text_end
TradeCancelText1:
; You don't want to trade? Aww…
NPCTradeCancelText1:
text_far _NPCTradeCancelText1
text_end
TradeWrongText1:
; Huh? That's not @ . What a letdown…
NPCTradeWrongText1:
text_far _NPCTradeWrongText1
text_end
TradeCompleteText1:
; Yay! I got myself @ ! Thanks!
NPCTradeCompleteText1:
text_far _NPCTradeCompleteText1
text_end
TradeAfterText1:
; Hi, how's my old @ doing?
text_far _NPCTradeAFterText1
NPCTradeAfterText1:
text_far _NPCTradeAfterText1
text_end
TradeIntroText2:
TradeIntroText3:
; Hi, I'm looking for this #MON. If you have @ , would you trade it for my @ ?
NPCTradeIntroText2:
text_far _NPCTradeIntroText2
text_end
TradeCancelText2:
TradeCancelText3:
; You don't have one either? Gee, that's really disappointing…
NPCTradeCancelText2:
text_far _NPCTradeCancelText2
text_end
TradeWrongText2:
TradeWrongText3:
; You don't have @ ? That's too bad, then.
NPCTradeWrongText2:
text_far _NPCTradeWrongText2
text_end
TradeCompleteText2:
; Great! Thank you! I finally got @ .
NPCTradeCompleteText2:
text_far _NPCTradeCompleteText2
text_end
TradeAfterText2:
; Hi! The @ you traded me is doing great!
NPCTradeAfterText2:
text_far _NPCTradeAfterText2
text_end
TradeIntroText4:
; 's cute, but I don't have it. Do you have @ ? Want to trade it for my @ ?
NPCTradeIntroText3:
text_far _NPCTradeIntroText3
text_end
TradeCancelText4:
; You don't want to trade? Oh, darn…
NPCTradeCancelText3:
text_far _NPCTradeCancelText3
text_end
TradeWrongText4:
; That's not @ . Please trade with me if you get one.
NPCTradeWrongText3:
text_far _NPCTradeWrongText3
text_end
TradeCompleteText4:
; Wow! Thank you! I always wanted @ !
NPCTradeCompleteText3:
text_far _NPCTradeCompleteText3
text_end
TradeAfterText4:
; How is that @ I traded you doing? Your @ 's so cute!
NPCTradeAfterText3:
text_far _NPCTradeAfterText3
text_end
TradeCompleteText3:
; Uh? What happened?
NPCTradeCompleteText4:
text_far _NPCTradeCompleteText4
text_end
TradeAfterText3:
; Trading is so odd… I still have a lot to learn about it.
NPCTradeAfterText4:
text_far _NPCTradeAfterText4
text_end