Name a lot of text labels according to our conventions
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@@ -34,7 +34,7 @@ NPCTrade::
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ld b, SET_FLAG
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call TradeFlagAction
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ld hl, ConnectLinkCableText
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ld hl, NPCTradeCableText
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call PrintText
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call DoNPCTrade
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@@ -405,39 +405,38 @@ PrintTradeText:
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TradeTexts:
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; entries correspond to TRADE_DIALOG_* × TRADE_DIALOGSET_* constants
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; TRADE_DIALOG_INTRO
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dw TradeIntroText1
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dw TradeIntroText2
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dw TradeIntroText3
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dw TradeIntroText4
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dw NPCTradeIntroText1
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dw NPCTradeIntroText2
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dw NPCTradeIntroText2
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dw NPCTradeIntroText3
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; TRADE_DIALOG_CANCEL
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dw TradeCancelText1
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dw TradeCancelText2
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dw TradeCancelText3
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dw TradeCancelText4
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dw NPCTradeCancelText1
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dw NPCTradeCancelText2
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dw NPCTradeCancelText2
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dw NPCTradeCancelText3
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; TRADE_DIALOG_WRONG
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dw TradeWrongText1
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dw TradeWrongText2
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dw TradeWrongText3
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dw TradeWrongText4
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dw NPCTradeWrongText1
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dw NPCTradeWrongText2
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dw NPCTradeWrongText2
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dw NPCTradeWrongText3
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; TRADE_DIALOG_COMPLETE
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dw TradeCompleteText1
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dw TradeCompleteText2
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dw TradeCompleteText3
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dw TradeCompleteText4
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dw NPCTradeCompleteText1
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dw NPCTradeCompleteText2
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dw NPCTradeCompleteText4
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dw NPCTradeCompleteText3
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; TRADE_DIALOG_AFTER
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dw TradeAfterText1
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dw TradeAfterText2
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dw TradeAfterText3
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dw TradeAfterText4
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dw NPCTradeAfterText1
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dw NPCTradeAfterText2
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dw NPCTradeAfterText4
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dw NPCTradeAfterText3
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ConnectLinkCableText:
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; OK, connect the Game Link Cable.
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text_far UnknownText_0x1bd407
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NPCTradeCableText:
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text_far _NPCTradeCableText
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text_end
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TradedForText:
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; traded givemon for getmon
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text_far UnknownText_0x1bd429
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text_far Text_NPCTraded
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text_asm
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ld de, MUSIC_NONE
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call PlayMusic
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@@ -446,95 +445,73 @@ TradedForText:
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ret
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.done
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; sound_dex_fanfare_80_109
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; text_pause
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text_far UnknownText_0x1bd445
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text_far _NPCTradeFanfareText
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text_end
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TradeIntroText1:
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; I collect #MON. Do you have @ ? Want to trade it for my @ ?
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NPCTradeIntroText1:
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text_far _NPCTradeIntroText1
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text_end
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TradeCancelText1:
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; You don't want to trade? Aww…
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NPCTradeCancelText1:
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text_far _NPCTradeCancelText1
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text_end
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TradeWrongText1:
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; Huh? That's not @ . What a letdown…
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NPCTradeWrongText1:
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text_far _NPCTradeWrongText1
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text_end
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TradeCompleteText1:
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; Yay! I got myself @ ! Thanks!
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NPCTradeCompleteText1:
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text_far _NPCTradeCompleteText1
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text_end
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TradeAfterText1:
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; Hi, how's my old @ doing?
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text_far _NPCTradeAFterText1
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NPCTradeAfterText1:
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text_far _NPCTradeAfterText1
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text_end
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TradeIntroText2:
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TradeIntroText3:
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; Hi, I'm looking for this #MON. If you have @ , would you trade it for my @ ?
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NPCTradeIntroText2:
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text_far _NPCTradeIntroText2
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text_end
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TradeCancelText2:
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TradeCancelText3:
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; You don't have one either? Gee, that's really disappointing…
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NPCTradeCancelText2:
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text_far _NPCTradeCancelText2
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text_end
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TradeWrongText2:
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TradeWrongText3:
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; You don't have @ ? That's too bad, then.
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NPCTradeWrongText2:
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text_far _NPCTradeWrongText2
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text_end
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TradeCompleteText2:
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; Great! Thank you! I finally got @ .
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NPCTradeCompleteText2:
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text_far _NPCTradeCompleteText2
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text_end
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TradeAfterText2:
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; Hi! The @ you traded me is doing great!
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NPCTradeAfterText2:
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text_far _NPCTradeAfterText2
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text_end
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TradeIntroText4:
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; 's cute, but I don't have it. Do you have @ ? Want to trade it for my @ ?
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NPCTradeIntroText3:
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text_far _NPCTradeIntroText3
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text_end
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TradeCancelText4:
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; You don't want to trade? Oh, darn…
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NPCTradeCancelText3:
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text_far _NPCTradeCancelText3
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text_end
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TradeWrongText4:
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; That's not @ . Please trade with me if you get one.
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NPCTradeWrongText3:
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text_far _NPCTradeWrongText3
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text_end
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TradeCompleteText4:
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; Wow! Thank you! I always wanted @ !
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NPCTradeCompleteText3:
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text_far _NPCTradeCompleteText3
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text_end
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TradeAfterText4:
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; How is that @ I traded you doing? Your @ 's so cute!
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NPCTradeAfterText3:
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text_far _NPCTradeAfterText3
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text_end
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TradeCompleteText3:
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; Uh? What happened?
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NPCTradeCompleteText4:
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text_far _NPCTradeCompleteText4
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text_end
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TradeAfterText3:
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; Trading is so odd… I still have a lot to learn about it.
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NPCTradeAfterText4:
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text_far _NPCTradeAfterText4
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text_end
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