Name a lot of text labels according to our conventions
This commit is contained in:
@@ -102,7 +102,7 @@ _CardFlip:
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ret
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.AskPlayWithThree:
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ld hl, .PlayWithThreeCoinsText
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ld hl, .CardFlipPlayWithThreeCoinsText
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call CardFlip_UpdateCoinBalanceDisplay
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call YesNoBox
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jr c, .SaidNo
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@@ -115,9 +115,8 @@ _CardFlip:
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ld [wJumptableIndex], a
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ret
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.PlayWithThreeCoinsText:
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; Play with three coins?
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text_far UnknownText_0x1c5793
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.CardFlipPlayWithThreeCoinsText:
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text_far _CardFlipPlayWithThreeCoinsText
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text_end
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.DeductCoins:
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@@ -131,7 +130,7 @@ _CardFlip:
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ld a, l
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cp 3
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jr nc, .deduct ; You have at least 3 coins.
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ld hl, .NotEnoughCoinsText
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ld hl, .CardFlipNotEnoughCoinsText
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call CardFlip_UpdateCoinBalanceDisplay
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ld a, 7
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ld [wJumptableIndex], a
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@@ -155,9 +154,8 @@ _CardFlip:
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call .Increment
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ret
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.NotEnoughCoinsText:
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; Not enough coins…
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text_far UnknownText_0x1c57ab
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.CardFlipNotEnoughCoinsText:
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text_far _CardFlipNotEnoughCoinsText
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text_end
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.ChooseACard:
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@@ -184,7 +182,7 @@ _CardFlip:
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hlcoord 2, 6
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call PlaceCardFaceDown
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call WaitBGMap
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ld hl, .ChooseACardText
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ld hl, .CardFlipChooseACardText
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call CardFlip_UpdateCoinBalanceDisplay
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xor a
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ld [wCardFlipWhichCard], a
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@@ -232,13 +230,12 @@ _CardFlip:
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call .Increment
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ret
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.ChooseACardText:
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; Choose a card.
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text_far UnknownText_0x1c57be
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.CardFlipChooseACardText:
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text_far _CardFlipChooseACardText
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text_end
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.PlaceYourBet:
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ld hl, .PlaceYourBetText
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ld hl, .CardFlipPlaceYourBetText
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call CardFlip_UpdateCoinBalanceDisplay
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.betloop
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call JoyTextDelay
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@@ -254,9 +251,8 @@ _CardFlip:
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call .Increment
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ret
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.PlaceYourBetText:
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; Place your bet.
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text_far UnknownText_0x1c57ce
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.CardFlipPlaceYourBetText:
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text_far _CardFlipPlaceYourBetText
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text_end
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.CheckTheCard:
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@@ -296,7 +292,7 @@ _CardFlip:
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.PlayAgain:
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call ClearSprites
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ld hl, .PlayAgainText
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ld hl, .CardFlipPlayAgainText
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call CardFlip_UpdateCoinBalanceDisplay
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call YesNoBox
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jr nc, .Continue
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@@ -313,7 +309,7 @@ _CardFlip:
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ld a, $1
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ldh [hBGMapMode], a
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call CardFlip_ShuffleDeck
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ld hl, .CardsShuffledText
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ld hl, .CardFlipShuffledText
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call PrintText
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jr .LoopAround
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@@ -325,14 +321,12 @@ _CardFlip:
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ld [wJumptableIndex], a
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ret
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.PlayAgainText:
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; Want to play again?
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text_far UnknownText_0x1c57df
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.CardFlipPlayAgainText:
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text_far _CardFlipPlayAgainText
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text_end
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.CardsShuffledText:
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; The cards have been shuffled.
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text_far UnknownText_0x1c57f4
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.CardFlipShuffledText:
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text_far _CardFlipShuffledText
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text_end
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.Quit:
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@@ -1085,7 +1079,7 @@ CardFlip_CheckWinCondition:
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.Lose:
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ld de, SFX_WRONG
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call PlaySFX
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ld hl, .Text_Darn
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ld hl, .CardFlipDarnText
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call CardFlip_UpdateCoinBalanceDisplay
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call WaitSFX
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ret
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@@ -1093,7 +1087,7 @@ CardFlip_CheckWinCondition:
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.Payout:
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push bc
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push de
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ld hl, .Text_Yeah
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ld hl, .CardFlipYeahText
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call CardFlip_UpdateCoinBalanceDisplay
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pop de
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call PlaySFX
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@@ -1114,14 +1108,12 @@ CardFlip_CheckWinCondition:
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jr nz, .loop
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ret
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.Text_Yeah:
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; Yeah!
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text_far UnknownText_0x1c5813
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.CardFlipYeahText:
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text_far _CardFlipYeahText
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text_end
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.Text_Darn:
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; Darn…
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text_far UnknownText_0x1c581a
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.CardFlipDarnText:
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text_far _CardFlipDarnText
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text_end
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.AddCoinPlaySFX:
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@@ -304,7 +304,7 @@ DummyGame_CheckMatch:
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call DummyGame_Card2Coord
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call DummyGame_PlaceCard
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ld hl, DummyGameText_Darn
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ld hl, DummyGameDarnText
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call PrintText
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ret
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@@ -313,21 +313,19 @@ DummyGame_CheckMatch:
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push bc
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hlcoord 2, 13
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call DummyGame_PlaceCard
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ld hl, DummyGameText_Yeah
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ld hl, DummyGameYeahText
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pop bc
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inc bc
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inc bc
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inc bc
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ret
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DummyGameText_Yeah:
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; , yeah!
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text_far UnknownText_0x1c1a5b
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DummyGameYeahText:
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text_far _DummyGameYeahText
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text_end
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DummyGameText_Darn:
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; Darn…
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text_far UnknownText_0x1c1a65
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DummyGameDarnText:
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text_far _DummyGameDarnText
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text_end
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DummyGame_InitBoard:
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@@ -1707,7 +1707,7 @@ Slots_TurnLightsOnOrOff:
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Slots_AskBet:
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.loop
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ld hl, .Text_BetHowManyCoins
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ld hl, .SlotsBetHowManyCoinsText
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call PrintText
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ld hl, .MenuHeader
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call LoadMenuHeader
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@@ -1727,7 +1727,7 @@ Slots_AskBet:
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ld a, [hl]
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cp c
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jr nc, .Start
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ld hl, .Text_NotEnoughCoins
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ld hl, .SlotsNotEnoughCoinsText
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call PrintText
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jr .loop
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@@ -1742,24 +1742,21 @@ Slots_AskBet:
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call WaitSFX
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ld de, SFX_PAY_DAY
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call PlaySFX
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ld hl, .Text_Start
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ld hl, .SlotsStartText
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call PrintText
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and a
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ret
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.Text_BetHowManyCoins:
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; Bet how many coins?
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text_far UnknownText_0x1c5049
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.SlotsBetHowManyCoinsText:
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text_far _SlotsBetHowManyCoinsText
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text_end
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.Text_Start:
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; Start!
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text_far UnknownText_0x1c505e
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.SlotsStartText:
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text_far _SlotsStartText
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text_end
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.Text_NotEnoughCoins:
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; Not enough coins.
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text_far UnknownText_0x1c5066
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.SlotsNotEnoughCoinsText:
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text_far _SlotsNotEnoughCoinsText
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text_end
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.MenuHeader:
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@@ -1780,14 +1777,14 @@ Slots_AskPlayAgain:
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ld a, [hli]
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or [hl]
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jr nz, .you_have_coins
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ld hl, .Text_OutOfCoins
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ld hl, .SlotsRanOutOfCoinsText
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call PrintText
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ld c, 60
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call DelayFrames
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jr .exit_slots
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.you_have_coins
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ld hl, .Text_PlayAgain
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ld hl, .SlotsPlayAgainText
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call PrintText
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call LoadMenuTextbox
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lb bc, 14, 12
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@@ -1804,12 +1801,12 @@ Slots_AskPlayAgain:
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scf
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ret
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.Text_OutOfCoins:
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text_far UnknownText_0x1c5079
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.SlotsRanOutOfCoinsText:
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text_far _SlotsRanOutOfCoinsText
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text_end
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.Text_PlayAgain:
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text_far UnknownText_0x1c5092
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.SlotsPlayAgainText:
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text_far _SlotsPlayAgainText
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text_end
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Slots_GetPayout:
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@@ -1849,7 +1846,7 @@ Slots_PayoutText:
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ld a, [wSlotMatched]
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cp SLOTS_NO_MATCH
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jr nz, .MatchedSomething
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ld hl, .Text_Darn
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ld hl, .SlotsDarnText
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call PrintText
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farcall StubbedTrainerRankings_EndSlotsWinStreak
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ret
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@@ -1899,20 +1896,18 @@ Slots_PayoutText:
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ldcoord_a 3, 14
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hlcoord 18, 17
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ld [hl], "▼"
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ld hl, .Text_LinedUpWonCoins
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ld hl, .SlotsLinedUpText
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rept 4
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inc bc
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endr
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ret
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.Text_LinedUpWonCoins:
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; lined up! Won @ coins!
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text_far UnknownText_0x1c509f
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.SlotsLinedUpText:
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text_far _SlotsLinedUpText
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text_end
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.Text_Darn:
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; Darn!
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text_far UnknownText_0x1c50bb
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.SlotsDarnText:
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text_far _SlotsDarnText
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text_end
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.LinedUpSevens:
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