Name a lot of text labels according to our conventions
This commit is contained in:
@@ -34,10 +34,10 @@ MartDialog:
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HerbShop:
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call FarReadMart
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call LoadStandardMenuHeader
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ld hl, Text_HerbShop_Intro
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ld hl, HerbShopLadyIntroText
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call MartTextbox
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call BuyMenu
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ld hl, Text_HerbShop_ComeAgain
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ld hl, HerbalLadyComeAgainText
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call MartTextbox
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ret
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@@ -47,7 +47,7 @@ BargainShop:
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call LoadMartPointer
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call ReadMart
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call LoadStandardMenuHeader
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ld hl, Text_BargainShop_Intro
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ld hl, BargainShopIntroText
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call MartTextbox
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call BuyMenu
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ld hl, wBargainShopFlags
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@@ -58,17 +58,17 @@ BargainShop:
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set DAILYFLAGS1_GOLDENROD_UNDERGROUND_BARGAIN_F, [hl]
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.skip_set
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ld hl, Text_BargainShop_ComeAgain
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ld hl, BargainShopComeAgainText
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call MartTextbox
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ret
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Pharmacist:
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call FarReadMart
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call LoadStandardMenuHeader
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ld hl, Text_Pharmacist_Intro
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ld hl, PharmacyIntroText
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call MartTextbox
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call BuyMenu
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ld hl, Text_Pharmacist_ComeAgain
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ld hl, PharmacyComeAgainText
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call MartTextbox
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ret
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@@ -85,10 +85,10 @@ RooftopSale:
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call LoadMartPointer
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call ReadMart
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call LoadStandardMenuHeader
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ld hl, Text_Mart_HowMayIHelpYou
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ld hl, MartWelcomeText
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call MartTextbox
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call BuyMenu
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ld hl, Text_Mart_ComeAgain
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ld hl, MartComeAgainText
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call MartTextbox
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ret
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@@ -161,7 +161,7 @@ StandardMart:
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.HowMayIHelpYou:
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call LoadStandardMenuHeader
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ld hl, Text_Mart_HowMayIHelpYou
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ld hl, MartWelcomeText
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call PrintText
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ld a, STANDARDMART_TOPMENU
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ret
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@@ -202,14 +202,14 @@ StandardMart:
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.Quit:
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call ExitMenu
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ld hl, Text_Mart_ComeAgain
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ld hl, MartComeAgainText
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call MartTextbox
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ld a, STANDARDMART_EXIT
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ret
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.AnythingElse:
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call LoadStandardMenuHeader
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ld hl, Text_Mart_AnythingElse
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ld hl, MartAskMoreText
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call PrintText
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ld a, STANDARDMART_TOPMENU
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ret
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@@ -395,35 +395,35 @@ GetMartDialogGroup:
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dwb .StandardMartPointers, 2
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.StandardMartPointers:
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dw Text_Mart_HowMany
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dw Text_Mart_CostsThisMuch
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dw Text_Mart_InsufficientFunds
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dw Text_Mart_BagFull
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dw Text_Mart_HereYouGo
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dw MartHowManyText
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dw MartFinalPriceText
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dw MartNoMoneyText
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dw MartPackFullText
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dw MartThanksText
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dw BuyMenuLoop
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.HerbShopPointers:
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dw Text_HerbShop_HowMany
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dw Text_HerbShop_CostsThisMuch
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dw Text_HerbShop_InsufficientFunds
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dw Text_HerbShop_BagFull
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dw Text_HerbShop_HereYouGo
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dw HerbalLadyHowManyText
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dw HerbalLadyFinalPriceText
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dw HerbalLadyNoMoneyText
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dw HerbalLadyPackFullText
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dw HerbalLadyThanksText
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dw BuyMenuLoop
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.BargainShopPointers:
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dw BuyMenuLoop
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dw Text_BargainShop_CostsThisMuch
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dw Text_BargainShop_InsufficientFunds
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dw Text_BargainShop_BagFull
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dw Text_BargainShop_HereYouGo
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dw Text_BargainShop_SoldOut
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dw BargainShopFinalPriceText
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dw BargainShopNoFundsText
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dw BargainShopPackFullText
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dw BargainShopThanksText
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dw BargainShopSoldOutText
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.PharmacyPointers:
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dw Text_Pharmacy_HowMany
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dw Text_Pharmacy_CostsThisMuch
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dw Text_Pharmacy_InsufficientFunds
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dw Text_Pharmacy_BagFull
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dw Text_Pharmacy_HereYouGo
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dw PharmacyHowManyText
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dw PharmacyFinalPriceText
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dw PharmacyNoMoneyText
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dw PharmacyPackFullText
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dw PharmacyThanksText
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dw BuyMenuLoop
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BuyMenuLoop:
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@@ -581,14 +581,12 @@ RooftopSaleAskPurchaseQuantity:
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ld d, [hl]
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ret
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Text_Mart_HowMany:
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; How many?
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text_far UnknownText_0x1c4bfd
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MartHowManyText:
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text_far _MartHowManyText
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text_end
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Text_Mart_CostsThisMuch:
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; @ (S) will be ¥@ .
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text_far UnknownText_0x1c4c08
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MartFinalPriceText:
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text_far _MartFinalPriceText
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text_end
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MenuHeader_Buy:
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@@ -624,109 +622,88 @@ MenuHeader_Buy:
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call PrintBCDNumber
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ret
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Text_HerbShop_Intro:
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; Hello, dear. I sell inexpensive herbal medicine. They're good, but a trifle bitter. Your #MON may not like them. Hehehehe…
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text_far UnknownText_0x1c4c28
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HerbShopLadyIntroText:
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text_far _HerbShopLadyIntroText
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text_end
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Text_HerbShop_HowMany:
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; How many?
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text_far UnknownText_0x1c4ca3
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HerbalLadyHowManyText:
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text_far _HerbalLadyHowManyText
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text_end
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Text_HerbShop_CostsThisMuch:
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; @ (S) will be ¥@ .
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text_far UnknownText_0x1c4cae
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HerbalLadyFinalPriceText:
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text_far _HerbalLadyFinalPriceText
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text_end
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Text_HerbShop_HereYouGo:
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; Thank you, dear. Hehehehe…
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text_far UnknownText_0x1c4cce
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HerbalLadyThanksText:
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text_far _HerbalLadyThanksText
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text_end
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Text_HerbShop_BagFull:
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; Oh? Your PACK is full, dear.
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text_far UnknownText_0x1c4cea
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HerbalLadyPackFullText:
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text_far _HerbalLadyPackFullText
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text_end
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Text_HerbShop_InsufficientFunds:
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; Hehehe… You don't have the money.
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text_far UnknownText_0x1c4d08
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HerbalLadyNoMoneyText:
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text_far _HerbalLadyNoMoneyText
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text_end
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Text_HerbShop_ComeAgain:
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; Come again, dear. Hehehehe…
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text_far UnknownText_0x1c4d2a
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HerbalLadyComeAgainText:
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text_far _HerbalLadyComeAgainText
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text_end
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Text_BargainShop_Intro:
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; Hiya! Care to see some bargains? I sell rare items that nobody else carries--but only one of each item.
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text_far UnknownText_0x1c4d47
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BargainShopIntroText:
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text_far _BargainShopIntroText
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text_end
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Text_BargainShop_CostsThisMuch:
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; costs ¥@ . Want it?
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text_far UnknownText_0x1c4db0
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BargainShopFinalPriceText:
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text_far _BargainShopFinalPriceText
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text_end
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Text_BargainShop_HereYouGo:
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; Thanks.
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text_far UnknownText_0x1c4dcd
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BargainShopThanksText:
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text_far _BargainShopThanksText
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text_end
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Text_BargainShop_BagFull:
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; Uh-oh, your PACK is chock-full.
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text_far UnknownText_0x1c4dd6
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BargainShopPackFullText:
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text_far _BargainShopPackFullText
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text_end
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Text_BargainShop_SoldOut:
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; You bought that already. I'm all sold out of it.
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text_far UnknownText_0x1c4df7
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BargainShopSoldOutText:
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text_far _BargainShopSoldOutText
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text_end
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Text_BargainShop_InsufficientFunds:
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; Uh-oh, you're short on funds.
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text_far UnknownText_0x1c4e28
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BargainShopNoFundsText:
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text_far _BargainShopNoFundsText
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text_end
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Text_BargainShop_ComeAgain:
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; Come by again sometime.
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text_far UnknownText_0x1c4e46
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BargainShopComeAgainText:
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text_far _BargainShopComeAgainText
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text_end
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Text_Pharmacist_Intro:
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; What's up? Need some medicine?
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text_far UnknownText_0x1c4e5f
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PharmacyIntroText:
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text_far _PharmacyIntroText
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text_end
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Text_Pharmacy_HowMany:
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; How many?
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text_far UnknownText_0x1c4e7e
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PharmacyHowManyText:
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text_far _PharmacyHowManyText
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text_end
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Text_Pharmacy_CostsThisMuch:
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; @ (S) will cost ¥@ .
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text_far UnknownText_0x1c4e89
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PharmacyFinalPriceText:
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text_far _PharmacyFinalPriceText
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text_end
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Text_Pharmacy_HereYouGo:
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; Thanks much!
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text_far UnknownText_0x1c4eab
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PharmacyThanksText:
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text_far _PharmacyThanksText
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text_end
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Text_Pharmacy_BagFull:
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; You don't have any more space.
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text_far UnknownText_0x1c4eb9
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PharmacyPackFullText:
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text_far _PharmacyPackFullText
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text_end
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Text_Pharmacy_InsufficientFunds:
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; Huh? That's not enough money.
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text_far UnknownText_0x1c4ed8
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PharmacyNoMoneyText:
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text_far _PharmacyNoMoneyText
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text_end
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Text_Pharmacist_ComeAgain:
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; All right. See you around.
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text_far UnknownText_0x1c4ef6
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PharmacyComeAgainText:
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text_far _PharmacyComeAgainText
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text_end
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SellMenu:
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@@ -752,8 +729,7 @@ SellMenu:
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ret
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.NothingToSellText:
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; You don't have anything to sell.
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text_far UnknownText_0x1c4f12
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text_far _NothingToSellText
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text_end
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.TryToSellItem:
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@@ -780,13 +756,13 @@ SellMenu:
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ld a, [wItemAttributeParamBuffer]
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and a
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jr z, .okay_to_sell
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ld hl, TextMart_CantBuyFromYou
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ld hl, MartCantBuyText
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call PrintText
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and a
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ret
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.okay_to_sell
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ld hl, Text_Mart_SellHowMany
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ld hl, MartSellHowManyText
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call PrintText
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farcall PlaceMoneyAtTopLeftOfTextbox
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farcall SelectQuantityToSell
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@@ -795,7 +771,7 @@ SellMenu:
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hlcoord 1, 14
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lb bc, 3, 18
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call ClearBox
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ld hl, Text_Mart_ICanPayThisMuch
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ld hl, MartSellPriceText
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call PrintTextboxText
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call YesNoBox
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jr c, .declined
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@@ -809,7 +785,7 @@ SellMenu:
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hlcoord 1, 14
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lb bc, 3, 18
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call ClearBox
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ld hl, Text_Mart_SoldForAmount
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ld hl, MartBoughtText
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call PrintTextboxText
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call PlayTransactionSound
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farcall PlaceMoneyBottomLeft
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@@ -820,22 +796,19 @@ SellMenu:
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and a
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ret
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Text_Mart_SellHowMany:
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; How many?
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text_far UnknownText_0x1c4f33
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MartSellHowManyText:
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text_far _MartSellHowManyText
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text_end
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Text_Mart_ICanPayThisMuch:
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; I can pay you ¥@ . Is that OK?
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text_far UnknownText_0x1c4f3e
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MartSellPriceText:
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text_far _MartSellPriceText
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text_end
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.UnusedString15f7d:
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db "!ダミー!@"
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Text_Mart_HowMayIHelpYou:
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; Welcome! How may I help you?
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text_far UnknownText_0x1c4f62
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MartWelcomeText:
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text_far _MartWelcomeText
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text_end
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MenuHeader_BuySell:
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@@ -851,37 +824,32 @@ MenuHeader_BuySell:
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db "SELL@"
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db "QUIT@"
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Text_Mart_HereYouGo:
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; Here you are. Thank you!
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text_far UnknownText_0x1c4f80
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MartThanksText:
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text_far _MartThanksText
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text_end
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Text_Mart_InsufficientFunds:
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; You don't have enough money.
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text_far UnknownText_0x1c4f9a
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MartNoMoneyText:
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text_far _MartNoMoneyText
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text_end
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Text_Mart_BagFull:
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; You can't carry any more items.
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text_far UnknownText_0x1c4fb7
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MartPackFullText:
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text_far _MartPackFullText
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text_end
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TextMart_CantBuyFromYou:
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; Sorry, I can't buy that from you.
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text_far UnknownText_0x1c4fd7
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MartCantBuyText:
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text_far _MartCantBuyText
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text_end
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Text_Mart_ComeAgain:
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; Please come again!
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text_far UnknownText_0x1c4ff9
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MartComeAgainText:
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text_far _MartComeAgainText
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text_end
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Text_Mart_AnythingElse:
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text_far UnknownText_0x1c500d
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MartAskMoreText:
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text_far _MartAskMoreText
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text_end
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Text_Mart_SoldForAmount:
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text_far UnknownText_0x1c502e
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MartBoughtText:
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text_far _MartBoughtText
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text_end
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PlayTransactionSound:
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Reference in New Issue
Block a user