Name a lot of text labels according to our conventions
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@@ -361,8 +361,8 @@ Function90199:
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jr .DoPhoneCall
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.OutOfArea:
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ld b, BANK(UnknownScript_0x90209)
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ld de, UnknownScript_0x90209
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ld b, BANK(LoadOutOfAreaScript)
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ld de, LoadOutOfAreaScript
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call ExecuteCallbackScript
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ret
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@@ -373,17 +373,17 @@ Function90199:
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ld [wPhoneCaller], a
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ld a, h
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ld [wPhoneCaller + 1], a
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ld b, BANK(UnknownScript_0x90205)
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ld de, UnknownScript_0x90205
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ld b, BANK(LoadPhoneScriptBank)
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ld de, LoadPhoneScriptBank
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call ExecuteCallbackScript
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ret
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UnknownScript_0x90205:
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LoadPhoneScriptBank:
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memcall wPhoneScriptBank
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return
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UnknownScript_0x90209:
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scall UnknownScript_0x90657
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LoadOutOfAreaScript:
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scall PhoneOutOfAreaScript
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return
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LoadCallerScript:
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@@ -413,11 +413,10 @@ WrongNumber:
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db TRAINER_NONE, PHONE_00
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dba .script
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.script
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writetext .text
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writetext .PhoneWrongNumberText
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end
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.text
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; Huh? Sorry, wrong number!
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text_far UnknownText_0x1c5565
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.PhoneWrongNumberText:
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text_far _PhoneWrongNumberText
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text_end
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Script_ReceivePhoneCall:
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@@ -438,7 +437,7 @@ Script_SpecialBillCall::
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ld e, PHONE_BILL
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jp LoadCallerScript
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UnknownScript_0x90261:
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LoadElmCallScript:
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callasm .LoadElmScript
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pause 30
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sjump Script_ReceivePhoneCall
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@@ -535,23 +534,23 @@ Function90316:
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ret
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HangUp_Beep:
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ld hl, UnknownText_0x9032a
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ld hl, PhoneClickText
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call PrintText
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ld de, SFX_HANG_UP
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call PlaySFX
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ret
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UnknownText_0x9032a:
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text_far UnknownText_0x1c5580
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PhoneClickText:
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text_far _PhoneClickText
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text_end
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HangUp_BoopOn:
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ld hl, UnknownText_0x90336
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ld hl, PhoneEllipseText
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call PrintText
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ret
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UnknownText_0x90336:
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text_far UnknownText_0x1c5588
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PhoneEllipseText:
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text_far _PhoneEllipseText
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text_end
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HangUp_BoopOff:
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@@ -705,29 +704,26 @@ INCLUDE "data/phone/phone_contacts.asm"
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INCLUDE "data/phone/special_calls.asm"
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UnknownScript_0x90657:
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writetext UnknownText_0x9065b
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PhoneOutOfAreaScript:
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writetext PhoneOutOfAreaText
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end
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UnknownText_0x9065b:
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; That number is out of the area.
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text_far UnknownText_0x1c558b
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PhoneOutOfAreaText:
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text_far _PhoneOutOfAreaText
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text_end
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PhoneScript_JustTalkToThem:
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writetext UnknownText_0x90664
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writetext PhoneJustTalkToThemText
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end
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UnknownText_0x90664:
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; Just go talk to that person!
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text_far UnknownText_0x1c55ac
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PhoneJustTalkToThemText:
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text_far _PhoneJustTalkToThemText
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text_end
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UnknownScript_0x90669:
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writetext UnknownText_0x9066d
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PhoneThankYouTextScript:
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writetext PhoneThankYouText
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end
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UnknownText_0x9066d:
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; Thank you!
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text_far UnknownText_0x1c55ca
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PhoneThankYouText:
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text_far _PhoneThankYouText
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text_end
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