Name a lot of text labels according to our conventions
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@@ -29,7 +29,7 @@ endr
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RestartClock:
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; If we're here, we had an RTC overflow.
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ld hl, .Text_ClockTimeMayBeWrong
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ld hl, .ClockTimeMayBeWrongText
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call PrintText
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ld hl, wOptions
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ld a, [hl]
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@@ -37,7 +37,7 @@ RestartClock:
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set NO_TEXT_SCROLL, [hl]
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call LoadStandardMenuHeader
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call ClearTileMap
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ld hl, .Text_SetWithControlPad
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ld hl, .ClockSetWithControlPadText
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call PrintText
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call .SetClock
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call ExitMenu
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@@ -47,14 +47,12 @@ RestartClock:
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ld c, a
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ret
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.Text_ClockTimeMayBeWrong:
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; The clock's time may be wrong. Please reset the time.
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text_far UnknownText_0x1c40e6
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.ClockTimeMayBeWrongText:
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text_far _ClockTimeMayBeWrongText
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text_end
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.Text_SetWithControlPad:
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; Set with the Control Pad. Confirm: A Button Cancel: B Button
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text_far UnknownText_0x1c411c
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.ClockSetWithControlPadText:
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text_far _ClockSetWithControlPadText
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text_end
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.SetClock:
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@@ -77,7 +75,7 @@ RestartClock:
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and a
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ret nz
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call .PrintTime
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ld hl, .Text_IsThisOK
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ld hl, .ClockIsThisOKText
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call PrintText
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call YesNoBox
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jr c, .cancel
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@@ -91,7 +89,7 @@ RestartClock:
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ld [wStringBuffer2 + 3], a
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call InitTime
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call .PrintTime
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ld hl, .Text_ClockReset
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ld hl, .ClockHasResetText
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call PrintText
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call WaitPressAorB_BlinkCursor
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xor a
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@@ -101,14 +99,12 @@ RestartClock:
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ld a, $1
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ret
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.Text_IsThisOK:
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; Is this OK?
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text_far UnknownText_0x1c415b
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.ClockIsThisOKText:
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text_far _ClockIsThisOKText
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text_end
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.Text_ClockReset:
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; The clock has been reset.
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text_far UnknownText_0x1c4168
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.ClockHasResetText:
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text_far _ClockHasResetText
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text_end
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.joy_loop
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