Name a lot of text labels according to our conventions
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@@ -19,34 +19,34 @@ MountMortarB1FKiyoScript:
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iftrue .GotTyrogue
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checkevent EVENT_BEAT_BLACKBELT_KIYO
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iftrue .BeatKiyo
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writetext UnknownText_0x7e24d
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writetext MountMortarB1FKiyoIntroText
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waitbutton
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closetext
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winlosstext UnknownText_0x7e2a9, 0
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winlosstext MountMortarB1FKiyoWinText, 0
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loadtrainer BLACKBELT_T, KIYO
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_BLACKBELT_KIYO
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opentext
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.BeatKiyo:
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writetext UnknownText_0x7e2c0
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writetext MountMortarB1FTyrogueRewardText
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buttonsound
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waitsfx
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readvar VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, .NoRoom
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writetext UnknownText_0x7e355
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writetext MountMortarB1FReceiveMonText
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playsound SFX_CAUGHT_MON
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waitsfx
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givepoke TYROGUE, 10
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setevent EVENT_GOT_TYROGUE_FROM_KIYO
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.GotTyrogue:
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writetext UnknownText_0x7e36a
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writetext MountMortarB1FKiyoGotTyrogueText
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waitbutton
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closetext
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end
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.NoRoom:
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writetext UnknownText_0x7e3df
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writetext MountMortarB1FKiyoFullPartyText
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waitbutton
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closetext
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end
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@@ -72,7 +72,7 @@ MountMortarB1FPPUp:
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MountMortarB1FHiddenMaxRevive:
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hiddenitem MAX_REVIVE, EVENT_MOUNT_MORTAR_B1F_HIDDEN_MAX_REVIVE
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UnknownText_0x7e24d:
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MountMortarB1FKiyoIntroText:
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text "Hey!"
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para "I am the KARATE"
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@@ -87,12 +87,12 @@ UnknownText_0x7e24d:
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para "Hwaaarggh!"
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done
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UnknownText_0x7e2a9:
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MountMortarB1FKiyoWinText:
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text "Waaaarggh!"
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line "I'm beaten!"
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done
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UnknownText_0x7e2c0:
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MountMortarB1FTyrogueRewardText:
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text "I… I'm crushed…"
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para "My training is"
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@@ -108,12 +108,12 @@ UnknownText_0x7e2c0:
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line "fighting #MON."
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done
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UnknownText_0x7e355:
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MountMortarB1FReceiveMonText:
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text "<PLAYER> received"
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line "TYROGUE."
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done
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UnknownText_0x7e36a:
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MountMortarB1FKiyoGotTyrogueText:
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text "TYROGUE is a"
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line "fighting-type."
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@@ -127,7 +127,7 @@ UnknownText_0x7e36a:
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para "Farewell!"
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done
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UnknownText_0x7e3df:
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MountMortarB1FKiyoFullPartyText:
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text "You have no room"
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line "in your party!"
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done
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