Reorganize macros
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104
macros/scripts/maps.asm
Normal file
104
macros/scripts/maps.asm
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@@ -0,0 +1,104 @@
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map: macro
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;\1: map id
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db GROUP_\1, MAP_\1
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endm
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maptrigger: macro
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;\1: script pointer
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dw \1, 0
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endm
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warp_def: macro
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;\1: y: top to bottom, starts at 0
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;\2: x: left to right, starts at 0
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;\3: warp destination: starts at 1
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;\4: map id: from constants/map_constants.asm
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db \1, \2, \3
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map \4
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endm
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xy_trigger: macro
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;\1: number: controlled by dotrigger/domaptrigger
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;\2: y: top to bottom, starts at 0
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;\3: x: left to right, starts at 0
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;\4: script pointer
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db \1, \2, \3, $0
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dw \4
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db $0, $0
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endm
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signpost: macro
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;\1: y: top to bottom, starts at 0
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;\2: x: left to right, starts at 0
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;\3: function: a SIGNPOST_* constant
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;\4: script pointer
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db \1, \2, \3
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dw \4
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endm
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person_event: macro
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;\1: sprite: a SPRITE_* constant
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;\2: y: top to bottom, starts at 0
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;\3: x: left to right, starts at 0
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;\4: movement function: a SPRITEMOVEDATA_* constant
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;\5, \6: movement radius: y, x
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;\7: clock hour: ???
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;\8: clock daytime: sum of MORN, DAY, and/or NITE, or 0 for always
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;\9: color: a PAL_NPC_* constant, or 0 for sprite default
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;\10: function: a PERSONTYPE_* constant
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;\11: sight range: applies to PERSONTYPE_TRAINER
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;\12: script pointer
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;\13: event flag: an EVENT_* constant, or 0 for always
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db \1, \2 + 4, \3 + 4, \4
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dn \5, \6
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db \7, \8
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shift
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dn \8, \9
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shift
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db \9
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shift
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dw \9
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shift
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dw \9
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endm
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trainer: macro
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;\1: flag: an EVENT_BEAT_* constant
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;\2: trainer group
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;\3: trainer id
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;\4: seen text
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;\5: win text
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;\6: loss text
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;\7: after-battle text
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dw \1
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db \2, \3
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dw \4, \5, \6, \7
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endm
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itemball: macro
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;\1: item: from constants/item_constants.asm
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;\2: quantity: default 1
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if _NARG == 2
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db \1, \2
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else
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db \1, 1
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endc
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endm
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elevfloor: macro
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;\1: floor: a FLOOR_* constant
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;\2: warp destination: starts at 1
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;\3: map id
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db \1, \2
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map \3
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ENDM
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stonetable: macro
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;\1: warp id
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;\2: person_event id
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;\3: script pointer
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db \1, \2
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dw \3
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endm
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