Updated signpost items and person_event flags
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18
home.asm
18
home.asm
@@ -1497,11 +1497,11 @@ FacingPlayerDistance:: ; 36ad
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; Return carry if the sprite at bc is facing the player,
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; and its distance in d.
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ld hl, $0010 ; x
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ld hl, OBJECT_MAP_X ; x
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add hl, bc
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ld d, [hl]
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ld hl, $0011 ; y
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ld hl, OBJECT_MAP_Y ; y
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add hl, bc
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ld e, [hl]
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@@ -1570,7 +1570,7 @@ Function36f5:: ; 36f5
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add hl, bc
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ld a, [hl]
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call GetMapObject
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ld hl, $000a
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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@@ -1580,7 +1580,7 @@ Function36f5:: ; 36f5
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ld d, h
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ld e, l
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push de
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ld b, $2
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ld b, $2 ; check
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call EventFlagAction
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pop de
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ld a, c
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@@ -1593,19 +1593,19 @@ Function36f5:: ; 36f5
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Function3718:: ; 3718
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ld a, [BattleType]
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cp BATTLETYPE_CANLOSE
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jr .asm_3724
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jr .canlose
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ld hl, WalkingTile
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jr .asm_3731
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jr .ok
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.asm_3724
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.canlose
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ld a, [wd0ee]
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ld hl, WalkingTile
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and $f
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jr z, .asm_3731
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jr z, .ok
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ld hl, wd048 + 1
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.asm_3731
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.ok
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ld a, [hli]
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ld h, [hl]
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ld l, a
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