Text macros in maps/.
Looks fine at a glance.
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@@ -73,45 +73,56 @@ ItemFragment_0x1847a7: ; 0x1847a7
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; 0x1847a9
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SageNicoSeenText: ; 0x1847a9
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db $0, "However hard we", $4f
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db "battle, the TOWER", $55
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db "will stand strong.", $57
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text "However hard we"
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line "battle, the TOWER"
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cont "will stand strong."
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done
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; 0x1847df
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SageNicoBeatenText: ; 0x1847df
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db $0, "I fought hard but", $4f
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db "I'm too weak.", $57
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text "I fought hard but"
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line "I'm too weak."
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done
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; 0x1847ff
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UnknownText_0x1847ff: ; 0x1847ff
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db $0, "The flexible pil-", $4f
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db "lar protects the", $51
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db "TOWER, even from", $4f
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db "earthquakes.", $57
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text "The flexible pil-"
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line "lar protects the"
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para "TOWER, even from"
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line "earthquakes."
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done
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; 0x184841
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SageEdmondSeenText: ; 0x184841
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db $0, "…Sway like leaves", $4f
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db "in the wind…", $57
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text "…Sway like leaves"
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line "in the wind…"
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done
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; 0x184861
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SageEdmondBeatenText: ; 0x184861
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db $0, "Oh, I'm weak!", $57
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text "Oh, I'm weak!"
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done
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; 0x18486f
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UnknownText_0x18486f: ; 0x18486f
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db $0, "I tried to copy", $4f
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db "BELLSPROUT's", $51
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db "gentle movements", $4f
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db "for battle…", $51
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db "But I didn't train", $4f
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db "well enough.", $57
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text "I tried to copy"
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line "BELLSPROUT's"
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para "gentle movements"
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line "for battle…"
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para "But I didn't train"
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line "well enough."
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done
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; 0x1848c8
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UnknownText_0x1848c8: ; 0x1848c8
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db $0, "A #MON statue…", $51
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db "It looks very", $4f
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db "distinguished.", $57
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text "A #MON statue…"
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para "It looks very"
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line "distinguished."
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done
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; 0x1848f5
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SproutTower2F_MapEventHeader: ; 0x1848f5
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