Use ~X instead of $ff ^ X
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@@ -759,7 +759,7 @@ Script_musicfadeout:
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call GetScriptByte
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ld [wMusicFadeID + 1], a
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call GetScriptByte
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and $ff ^ (1 << MUSIC_FADE_IN_F)
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and ~(1 << MUSIC_FADE_IN_F)
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ld [wMusicFade], a
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ret
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@@ -1159,7 +1159,7 @@ Script_startbattle:
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call BufferScreen
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predef StartBattle
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ld a, [wBattleResult]
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and $ff ^ BATTLERESULT_BITMASK
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and ~BATTLERESULT_BITMASK
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ld [wScriptVar], a
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ret
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@@ -1175,7 +1175,7 @@ Script_reloadmapafterbattle:
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ld d, [hl]
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ld [hl], 0
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ld a, [wBattleResult]
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and $ff ^ BATTLERESULT_BITMASK
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and ~BATTLERESULT_BITMASK
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cp LOSE
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jr nz, .notblackedout
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ld b, BANK(Script_BattleWhiteout)
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