Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the <PK><MN> or <PKMN> characters, in which case PKMN is used. Most of this was already consistent enough™, I just picked the convention with the most occurences and fixed the outliers.
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@@ -97,7 +97,7 @@
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; PlayRadio.StationPointers indexes (see engine/pokegear.asm)
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const_def
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const MAPRADIO_POKEMON_CHANNEL
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const MAPRADIO_OAKS_MON_TALK
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const MAPRADIO_OAKS_POKEMON_TALK
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const MAPRADIO_POKEDEX_SHOW
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const MAPRADIO_POKEMON_MUSIC
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const MAPRADIO_LUCKY_CHANNEL
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@@ -108,8 +108,8 @@
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; These tables in engine/radio.asm are all sized to a power of 2
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; so there's no need for a rejection sampling loop
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NUM_OAKS_MON_TALK_ADVERBS EQU 16 ; OaksPkmnTalk8.Adverbs
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NUM_OAKS_MON_TALK_ADJECTIVES EQU 16 ; OaksPkmnTalk9.Adjectives
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NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs
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NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives
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NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives
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NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives
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