Pkmn -> Mon

Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
This commit is contained in:
mid-kid
2018-02-22 17:13:29 +01:00
parent c3abe8f88b
commit e8bc86d1fe
41 changed files with 333 additions and 333 deletions

View File

@@ -97,7 +97,7 @@
; PlayRadio.StationPointers indexes (see engine/pokegear.asm)
const_def
const MAPRADIO_POKEMON_CHANNEL
const MAPRADIO_OAKS_MON_TALK
const MAPRADIO_OAKS_POKEMON_TALK
const MAPRADIO_POKEDEX_SHOW
const MAPRADIO_POKEMON_MUSIC
const MAPRADIO_LUCKY_CHANNEL
@@ -108,8 +108,8 @@
; These tables in engine/radio.asm are all sized to a power of 2
; so there's no need for a rejection sampling loop
NUM_OAKS_MON_TALK_ADVERBS EQU 16 ; OaksPkmnTalk8.Adverbs
NUM_OAKS_MON_TALK_ADJECTIVES EQU 16 ; OaksPkmnTalk9.Adjectives
NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs
NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives
NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives
NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives