Pkmn -> Mon

Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
This commit is contained in:
mid-kid
2018-02-22 17:13:29 +01:00
parent c3abe8f88b
commit e8bc86d1fe
41 changed files with 333 additions and 333 deletions

View File

@@ -15,19 +15,19 @@ PredefPointers:: ; 856b
add_predef FillPP
add_predef TryAddMonToParty
add_predef AddTempmonToParty
add_predef SendGetPkmnIntoFromBox
add_predef SendPkmnIntoBox
add_predef SendGetMonIntoFromBox
add_predef SendMonIntoBox
add_predef GiveEgg
add_predef AnimateHPBar
add_predef CalcPkmnStats
add_predef CalcPkmnStatC
add_predef CalcMonStats
add_predef CalcMonStatC
add_predef CanLearnTMHMMove
add_predef GetTMHMMove
add_predef LinkTextboxAtHL ; $ 10
add_predef PrintMoveDesc
add_predef UpdatePlayerHUD
add_predef PlaceGraphic
add_predef CheckPlayerPartyForFitPkmn
add_predef CheckPlayerPartyForFitMon
add_predef UpdateEnemyHUD
add_predef StartBattle
add_predef FillInExpBar
@@ -38,7 +38,7 @@ PredefPointers:: ; 856b
add_predef EvolveAfterBattle
add_predef TradeAnimationPlayer2
add_predef TradeAnimation
add_predef CopyPkmnToTempMon
add_predef CopyMonToTempMon
add_predef ListMoves ; $20
add_predef PlaceNonFaintStatus
add_predef Unused_PlaceEnemyHPLevel