Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the <PK><MN> or <PKMN> characters, in which case PKMN is used. Most of this was already consistent enough™, I just picked the convention with the most occurences and fixed the outliers.
This commit is contained in:
@@ -15,19 +15,19 @@ PredefPointers:: ; 856b
|
||||
add_predef FillPP
|
||||
add_predef TryAddMonToParty
|
||||
add_predef AddTempmonToParty
|
||||
add_predef SendGetPkmnIntoFromBox
|
||||
add_predef SendPkmnIntoBox
|
||||
add_predef SendGetMonIntoFromBox
|
||||
add_predef SendMonIntoBox
|
||||
add_predef GiveEgg
|
||||
add_predef AnimateHPBar
|
||||
add_predef CalcPkmnStats
|
||||
add_predef CalcPkmnStatC
|
||||
add_predef CalcMonStats
|
||||
add_predef CalcMonStatC
|
||||
add_predef CanLearnTMHMMove
|
||||
add_predef GetTMHMMove
|
||||
add_predef LinkTextboxAtHL ; $ 10
|
||||
add_predef PrintMoveDesc
|
||||
add_predef UpdatePlayerHUD
|
||||
add_predef PlaceGraphic
|
||||
add_predef CheckPlayerPartyForFitPkmn
|
||||
add_predef CheckPlayerPartyForFitMon
|
||||
add_predef UpdateEnemyHUD
|
||||
add_predef StartBattle
|
||||
add_predef FillInExpBar
|
||||
@@ -38,7 +38,7 @@ PredefPointers:: ; 856b
|
||||
add_predef EvolveAfterBattle
|
||||
add_predef TradeAnimationPlayer2
|
||||
add_predef TradeAnimation
|
||||
add_predef CopyPkmnToTempMon
|
||||
add_predef CopyMonToTempMon
|
||||
add_predef ListMoves ; $20
|
||||
add_predef PlaceNonFaintStatus
|
||||
add_predef Unused_PlaceEnemyHPLevel
|
||||
|
Reference in New Issue
Block a user