Pkmn -> Mon

Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
This commit is contained in:
mid-kid
2018-02-22 17:13:29 +01:00
parent c3abe8f88b
commit e8bc86d1fe
41 changed files with 333 additions and 333 deletions

View File

@@ -95,7 +95,7 @@ Function170139: ; 170139
ld [wMisc], a
ld a, l
ld [wMisc + 1], a
ld hl, wBT_OTTempPkmn1DVs
ld hl, wBT_OTTempMon1DVs
ld a, [wPlayerID]
ld [hli], a
ld a, [wPlayerID + 1]
@@ -112,7 +112,7 @@ Function170139: ; 170139
ld bc, wPlayerID
ld de, wPlayerGender
farcall GetMobileOTTrainerClass
ld de, wBT_OTTempPkmn1CaughtGender
ld de, wBT_OTTempMon1CaughtGender
ld a, c
ld [de], a
inc de
@@ -279,59 +279,59 @@ RunBattleTowerTrainer: ; 17024d
ReadBTTrainerParty: ; 1702b7
; Initialise the BattleTower-Trainer and his Pkmn
; Initialise the BattleTower-Trainer and his mon
call CopyBTTrainer_FromBT_OT_TowBT_OTTemp
; Check the nicknames for illegal characters, and replace bad nicknames
; with their species names.
ld de, wBT_OTTempPkmn1Name ; $c643
ld de, wBT_OTTempMon1Name ; $c643
ld c, MON_NAME_LENGTH
farcall CheckStringForErrors
jr nc, .skip_mon_1
ld a, [wBT_OTTempPkmn1]
ld a, [wBT_OTTempMon1]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld l, e
ld h, d
ld de, wBT_OTTempPkmn1Name ; $c643
ld de, wBT_OTTempMon1Name ; $c643
ld bc, MON_NAME_LENGTH
call CopyBytes
.skip_mon_1
ld de, wBT_OTTempPkmn2Name ; $c67e
ld de, wBT_OTTempMon2Name ; $c67e
ld c, MON_NAME_LENGTH
farcall CheckStringForErrors
jr nc, .skip_mon_2
ld a, [wBT_OTTempPkmn2] ; [$c64e]
ld a, [wBT_OTTempMon2] ; [$c64e]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld l, e
ld h, d
ld de, wBT_OTTempPkmn2Name ; $c67e
ld de, wBT_OTTempMon2Name ; $c67e
ld bc, MON_NAME_LENGTH
call CopyBytes
.skip_mon_2
ld de, wBT_OTTempPkmn3Name ; $c686 + 51 = $c6b9
ld de, wBT_OTTempMon3Name ; $c686 + 51 = $c6b9
ld c, MON_NAME_LENGTH
farcall CheckStringForErrors
jr nc, .skip_mon_3
ld a, [wBT_OTTempPkmn3] ; [$c689]
ld a, [wBT_OTTempMon3] ; [$c689]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld l, e
ld h, d
ld de, wBT_OTTempPkmn3Name ; $c686 + 51 = $c6b9
ld de, wBT_OTTempMon3Name ; $c686 + 51 = $c6b9
ld bc, MON_NAME_LENGTH
call CopyBytes
.skip_mon_3
; Add the terminator character to each of these names
ld a, "@"
ld [wBT_OTTempPkmn1NameEnd - 1], a ; $c64d
ld [wBT_OTTempPkmn2NameEnd - 1], a ; $c688
ld [wBT_OTTempPkmn3NameEnd - 1], a ; $c68a + 57 = $c6c3
ld [wBT_OTTempMon1NameEnd - 1], a ; $c64d
ld [wBT_OTTempMon2NameEnd - 1], a ; $c688
ld [wBT_OTTempMon3NameEnd - 1], a ; $c68a + 57 = $c6c3
; Fix errors in the movesets
call CheckBTMonMovesForErrors
; Repair the trainer name if needed, then copy it to wOTPlayerName
@@ -360,7 +360,7 @@ ReadBTTrainerParty: ; 1702b7
ld a, HIGH(wOTPartyMonNicknames)
ld [wBGMapBuffer + 1], a
; Copy Pkmn into Memory from the address in hl
; Copy mon into Memory from the address in hl
ld de, wOTPartyMon1Species
ld bc, wOTPartyCount
ld a, BATTLETOWER_PARTY_LENGTH
@@ -398,7 +398,7 @@ ReadBTTrainerParty: ; 1702b7
ValidateBTParty: ; 170394
; Check for and fix errors in party data
ld hl, wBT_OTTempPkmn1Species
ld hl, wBT_OTTempMon1Species
ld d, BATTLETOWER_PARTY_LENGTH
.pkmn_loop
push de
@@ -484,7 +484,7 @@ endr
ld hl, MON_STAT_EXP - 1
add hl, bc
ld b, $1
predef CalcPkmnStats
predef CalcMonStats
pop de
pop hl
dec de