Pkmn -> Mon

Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
This commit is contained in:
mid-kid
2018-02-22 17:13:29 +01:00
parent c3abe8f88b
commit e8bc86d1fe
41 changed files with 333 additions and 333 deletions

View File

@@ -494,7 +494,7 @@ UseItem: ; 10311
ret
.NoPokemon:
ld hl, TextJump_YouDontHaveAPkmn
ld hl, TextJump_YouDontHaveAMon
call Pack_PrintTextNoScroll
ret
@@ -648,7 +648,7 @@ GiveItem: ; 103fd
ret
.NoPokemon: ; 10486 (4:4486)
ld hl, TextJump_YouDontHaveAPkmn
ld hl, TextJump_YouDontHaveAMon
call Pack_PrintTextNoScroll
ret
; 1048d (4:448d)
@@ -1668,9 +1668,9 @@ Text_ThisIsntTheTime: ; 0x10af3
db "@"
; 0x10af8
TextJump_YouDontHaveAPkmn: ; 0x10af8
TextJump_YouDontHaveAMon: ; 0x10af8
; You don't have a #MON!
text_jump Text_YouDontHaveAPkmn
text_jump Text_YouDontHaveAMon
db "@"
; 0x10afd