Pkmn -> Mon

Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
This commit is contained in:
mid-kid
2018-02-22 17:13:29 +01:00
parent c3abe8f88b
commit e8bc86d1fe
41 changed files with 333 additions and 333 deletions

View File

@@ -74,7 +74,7 @@ Link_SaveGame: ; 14ab2
ret
; 14ac2
MovePkmnWOMail_SaveGame: ; 14ac2
MoveMonWOMail_SaveGame: ; 14ac2
call PauseGameLogic
push de
call SaveBox
@@ -86,7 +86,7 @@ MovePkmnWOMail_SaveGame: ; 14ac2
ret
; 14ad5
MovePkmnWOMail_InsertMon_SaveGame: ; 14ad5
MoveMonWOMail_InsertMon_SaveGame: ; 14ad5
call PauseGameLogic
push de
call SaveBox
@@ -119,8 +119,8 @@ MovePkmnWOMail_InsertMon_SaveGame: ; 14ad5
ret
; 14b34
StartMovePkmnWOMail_SaveGame: ; 14b34
ld hl, Text_SaveOnMovePkmnWOMail
StartMoveMonWOMail_SaveGame: ; 14b34
ld hl, Text_SaveOnMoveMonWOMail
call MenuTextBox
call YesNoBox
call ExitMenu
@@ -1203,7 +1203,7 @@ Text_SaveOnBoxSwitch: ; 0x152a1
db "@"
; 0x152a6
Text_SaveOnMovePkmnWOMail: ; 0x152a6
Text_SaveOnMoveMonWOMail: ; 0x152a6
; Each time you move a #MON, data will be saved. OK?
text_jump UnknownText_0x1c465f
db "@"