Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the <PK><MN> or <PKMN> characters, in which case PKMN is used. Most of this was already consistent enough™, I just picked the convention with the most occurences and fixed the outliers.
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@@ -188,7 +188,7 @@ UnreferencedScript_0x9e4be:
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UnreferencedScript_0x9e4ea:
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writebyte BATTLETOWERACTION_LEVEL_CHECK
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special Special_BattleTowerAction
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if_not_equal $0, Script_APkmnLevelExceeds
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if_not_equal $0, Script_AMonLevelExceeds
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writebyte BATTLETOWERACTION_UBERS_CHECK
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special Special_BattleTowerAction
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if_not_equal $0, Script_MayNotEnterABattleRoomUnderL70
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@@ -225,8 +225,8 @@ UnreferencedScript_0x9e53b:
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waitbutton
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jump Script_BattleTowerHopeToServeYouAgain
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Script_APkmnLevelExceeds: ; 0x9e542
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writetext Text_APkmnLevelExceeds
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Script_AMonLevelExceeds: ; 0x9e542
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writetext Text_AMonLevelExceeds
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waitbutton
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jump Script_Menu_ChallengeExplanationCancel
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@@ -628,7 +628,7 @@ Text_BattleTower_LeftWithoutSaving:
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line "invalid."
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done
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Text_YourPkmnWillBeHealedToFullHealth: ; 0x9ee92
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Text_YourMonWillBeHealedToFullHealth: ; 0x9ee92
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text "Your #MON will"
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line "be healed to full"
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cont "health."
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@@ -732,7 +732,7 @@ Text_RegisterRecordTimedOut_Mobile:
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cont "challenge."
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done
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Text_APkmnLevelExceeds: ; 0x9f1e5
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Text_AMonLevelExceeds: ; 0x9f1e5
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text "One or more of"
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line "your #MON's"
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cont "levels exceeds @"
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@@ -44,7 +44,7 @@ Script_BattleRoomLoop: ; 0x9f425
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applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
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opentext
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writetext Text_YourPkmnWillBeHealedToFullHealth
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writetext Text_YourMonWillBeHealedToFullHealth
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waitbutton
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closetext
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playmusic MUSIC_HEAL
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