Predef_Flag -> Predef_FlagAction
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@@ -1668,7 +1668,7 @@ RevivePokemon: ; f0d6
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ld d, 0
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ld hl, wBattleParticipantsIncludingFainted
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ld b, CHECK_FLAG
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predef Predef_Flag
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predef Predef_FlagAction
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ld a, c
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and a
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jr z, .skip_to_revive
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@@ -1677,7 +1677,7 @@ RevivePokemon: ; f0d6
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ld c, a
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ld hl, wBattleParticipantsNotFainted
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ld b, SET_FLAG
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predef Predef_Flag
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predef Predef_FlagAction
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.skip_to_revive
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xor a
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