Identify more WRAM labels, and start a <X>_DummyFunction label convention
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@@ -15,7 +15,7 @@ Special::
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INCLUDE "data/events/special_pointers.asm"
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DummySpecial_c224:
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UnusedDummySpecial:
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ret
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SetPlayerPalette:
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@@ -207,7 +207,7 @@ CardFlip:
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call StartGameCornerGame
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ret
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DummyNonfunctionalGameCornerGame:
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UnusedDummyGame:
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call CheckCoinsAndCoinCase
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ret c
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ld a, BANK(_DummyGame)
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