Identify more WRAM labels, and start a <X>_DummyFunction label convention
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@@ -812,7 +812,7 @@ PlayerMovement:
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CheckMenuOW:
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xor a
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ldh [hMenuReturn], a
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ldh [hUnusedFFA1], a
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ldh [hUnusedByte], a
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ldh a, [hJoyPressed]
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bit SELECT_F, a
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@@ -458,11 +458,11 @@ Script_verbosegiveitem:
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ld de, GiveItemScript
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jp ScriptCall
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ret_96f76:
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GiveItemScript_DummyFunction:
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ret
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GiveItemScript:
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callasm ret_96f76
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callasm GiveItemScript_DummyFunction
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writetext .ReceivedItemText
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iffalse .Full
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waitsfx
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@@ -2316,13 +2316,13 @@ Script_endall:
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ret
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Script_halloffame:
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ld hl, wGameTimerPause
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res GAMETIMERPAUSE_TIMER_PAUSED_F, [hl]
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ld hl, wGameTimerPaused
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res GAME_TIMER_PAUSED_F, [hl]
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farcall StubbedTrainerRankings_HallOfFame
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farcall StubbedTrainerRankings_HallOfFame2
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farcall HallOfFame
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ld hl, wGameTimerPause
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set GAMETIMERPAUSE_TIMER_PAUSED_F, [hl]
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ld hl, wGameTimerPaused
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set GAME_TIMER_PAUSED_F, [hl]
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jr ReturnFromCredits
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Script_credits:
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