Identify more WRAM labels, and start a <X>_DummyFunction label convention
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@@ -32,8 +32,8 @@ GameTimer::
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ret nz
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; Is the timer paused?
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ld hl, wGameTimerPause
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bit GAMETIMERPAUSE_TIMER_PAUSED_F, [hl]
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ld hl, wGameTimerPaused
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bit GAME_TIMER_PAUSED_F, [hl]
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ret z
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; Is the timer already capped?
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