Backup prior to global introduction of PERSONTYPE constants
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@@ -197,12 +197,12 @@ Function4427: ; 4427
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 0, [hl]
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jr nz, Function44a3
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jr nz, SetFacingStanding
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ld hl, OBJECT_FLAGS2
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add hl, bc
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bit 6, [hl]
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jr nz, Function44a3
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jr nz, SetFacingStanding
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bit 5, [hl]
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jr nz, Function4448
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@@ -215,7 +215,7 @@ Function4440: ; 4440
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 0, [hl]
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jr nz, Function44a3
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jr nz, SetFacingStanding
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; fallthrough
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; 4448
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@@ -243,33 +243,33 @@ endr
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; 445f
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Pointers445f: ; 445f
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dw Function44a3, Function44a3 ; 00
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dw Function44b5, Function44aa ; 01
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dw Function44c1, Function44aa ; 02
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dw Function4508, Function44aa ; 03
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dw Function4529, Function44aa ; 04
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dw Function4539, Function44a3 ; 05
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dw SetFacingStanding, SetFacingStanding ; 00
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dw Function44b5, SetFacingCurrent ; 01
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dw Function44c1, SetFacingCurrent ; 02
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dw Function4508, SetFacingCurrent ; 03
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dw Function4529, SetFacingCurrent ; 04
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dw Function4539, SetFacingStanding ; 05
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dw Function456e, Function456e ; 06
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dw Function457b, Function44a3 ; 07
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dw Function457b, SetFacingStanding ; 07
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dw Function4582, Function4582 ; 08
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dw Function4589, Function4589 ; 09
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dw Function4590, Function45a4 ; 0a
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dw Function45ab, Function44aa ; 0c
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dw Function45ab, SetFacingCurrent ; 0c
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dw Function45be, Function45be ; 0b
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dw Function45c5, Function45c5 ; 0d
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dw Function45da, Function44a3 ; 0e
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dw Function45ed, Function44a3 ; 0f
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dw Function44e4, Function44aa ; 10
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dw Function45da, SetFacingStanding ; 0e
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dw Function45ed, SetFacingStanding ; 0f
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dw Function44e4, SetFacingCurrent ; 10
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; 44a3
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Function44a3: ; 44a3
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SetFacingStanding: ; 44a3
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], -1
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ld [hl], STANDING
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ret
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; 44aa
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Function44aa: ; 44aa
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SetFacingCurrent: ; 44aa
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call GetSpriteDirection
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or 0 ; useless
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ld hl, OBJECT_FACING_STEP
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@@ -284,26 +284,28 @@ Function44b5: ; 44b5
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ld a, [hl]
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and 1
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jr nz, Function44c1
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jp Function44aa
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jp SetFacingCurrent
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; 44c1
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Function44c1: ; 44c1
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 3, [hl]
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jp nz, Function44aa
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jp nz, SetFacingCurrent
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ld hl, OBJECT_12
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add hl, bc
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ld a, [hl]
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inc a
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and %00001111
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ld [hl], a
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rrca
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rrca
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0
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or 0 ; useless
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or d
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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@@ -315,7 +317,7 @@ Function44e4: ; 44e4
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 3, [hl]
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jp nz, Function44aa
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jp nz, SetFacingCurrent
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ld hl, OBJECT_12
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add hl, bc
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ld a, [hl]
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@@ -327,7 +329,7 @@ Function44e4: ; 44e4
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0
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or 0 ; useless
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or d
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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@@ -339,7 +341,7 @@ Function4508: ; 4508
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 3, [hl]
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jp nz, Function44aa
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jp nz, SetFacingCurrent
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ld hl, OBJECT_12
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add hl, bc
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inc [hl]
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@@ -350,7 +352,7 @@ Function4508: ; 4508
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0
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or 0 ; useless
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or d
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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@@ -363,7 +365,7 @@ Function4529: ; 4529
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ld hl, OBJECT_FACING
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add hl, bc
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ld a, [hl]
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or 0
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or 0 ; useless
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], a
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@@ -372,7 +374,7 @@ Function4529: ; 4529
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Function4539: ; 4539
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call Function453f
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jp Function44a3
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jp SetFacingStanding
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; 453f
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Function453f: ; 453f
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@@ -409,7 +411,7 @@ Function453f: ; 453f
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; 456a
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.Directions ; 456a
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db DOWN << 2, RIGHT << 2, UP << 2, LEFT << 2
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db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
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; 456e
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Function456e: ; 456e
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@@ -562,12 +564,12 @@ Function4600: ; 4600
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add hl, bc
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ld [hl], a
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call Function4661
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call SetTallGrassFlags
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ld hl, OBJECT_NEXT_TILE
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add hl, bc
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ld a, [hl]
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call Function4679
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call UselessAndA
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ret
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; 462a
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@@ -593,30 +595,30 @@ Function462a: ; 462a
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Function463f: ; 463f
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ld hl, OBJECT_FLAGS2
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add hl, bc
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bit 3, [hl]
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bit 3, [hl] ; is current tile grass?
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jr z, .ok
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ld hl, OBJECT_NEXT_TILE
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add hl, bc
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ld a, [hl]
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call Function4661
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call SetTallGrassFlags
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.ok
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ld hl, OBJECT_NEXT_TILE
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add hl, bc
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ld a, [hl]
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call Function4679
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ret c
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call UselessAndA
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ret c ; never happens
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ld hl, OBJECT_STANDING_TILE
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add hl, bc
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ld a, [hl]
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call Function4679
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call UselessAndA
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ret
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; 4661
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Function4661: ; 4661
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SetTallGrassFlags: ; 4661
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call CheckSuperTallGrassTile
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jr z, .set
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call Function1875
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call CheckGrassTile
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jr c, .reset
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.set
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@@ -632,7 +634,7 @@ Function4661: ; 4661
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ret
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; 4679
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Function4679: ; 4679
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UselessAndA: ; 4679
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and a
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ret
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; 467b
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@@ -661,7 +663,7 @@ Function4690: ; 4690
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit FIXED_FACING, [hl]
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jr nz, GetStandingTile
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jr nz, GetNextTile
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rept 2
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add a
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@@ -670,8 +672,8 @@ endr
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], a
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GetStandingTile: ; 46a6
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GetNextTile: ; 46a6
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call GetStepVector
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ld hl, OBJECT_STEP_DURATION
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@@ -852,7 +854,7 @@ DecrementObjectMovementByteIndex: ; 478d
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ret
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; 4793
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JumptoObjectMovementByteIndex: ; 4793
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MovementAnonymousJumptable: ; 4793
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
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ld a, [hl]
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@@ -1073,7 +1075,7 @@ Function47dd: ; 47dd
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; 48ac
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.Strength: ; 48ac
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call JumptoObjectMovementByteIndex
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call MovementAnonymousJumptable
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dw .Strength_Start
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dw .Strength_Stop
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; 48b3
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@@ -1120,8 +1122,6 @@ Function47dd: ; 47dd
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.on_pit
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call IncrementObjectMovementByteIndex
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; fallthrough
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; 48f8
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.Strength_Stop: ; 48f8
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ld hl, OBJECT_DIRECTION_WALKING
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@@ -1227,14 +1227,14 @@ Function47dd: ; 47dd
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; 4984
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.MovementSpinCounterclockwise: ; 4984
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call JumptoObjectMovementByteIndex
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call MovementAnonymousJumptable
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dw .MovementSpinInit
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dw .MovementSpinRepeat
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dw .MovementSpinTurnLeft
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; 498d
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.MovementSpinClockwise: ; 498d
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call JumptoObjectMovementByteIndex
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call MovementAnonymousJumptable
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dw .MovementSpinInit
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dw .MovementSpinRepeat
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dw .MovementSpinTurnRight
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@@ -1243,9 +1243,6 @@ Function47dd: ; 47dd
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.MovementSpinInit: ; 4996
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call Function467b
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call IncrementObjectMovementByteIndex
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; fallthrough
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; 499c
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.MovementSpinRepeat: ; 499c
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ld hl, OBJECT_ACTION
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add hl, bc
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@@ -1271,7 +1268,7 @@ Function47dd: ; 47dd
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; 49c0
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.DirectionData_Counterclockwise ; 49c0
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db RIGHT << 2, LEFT << 2, DOWN << 2, UP << 2
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db OW_RIGHT, OW_LEFT, OW_DOWN, OW_UP
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; 49c4
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.MovementSpinTurnRight: ; 49c4
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@@ -1281,7 +1278,7 @@ Function47dd: ; 47dd
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; 49cc
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.DirectionData_Clockwise ; 49cc
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db LEFT << 2, RIGHT << 2, UP << 2, DOWN << 2
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db OW_LEFT, OW_RIGHT, OW_UP, OW_DOWN
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; 49d0
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.MovementSpinNextFacing: ; 49d0
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@@ -1485,16 +1482,19 @@ endr
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.RandomWalkContinue: ; 4af0
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call Function4690
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call Function6ec1
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jr c, Function4b17
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call Function6ec1 ; check whether the object can move in that direction
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jr c, .NewDuration
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call Function463f
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_02
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ld hl, wd4cf
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ld a, [hMapObjectIndexBuffer]
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cp [hl]
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jr z, .load_6
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_07
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@@ -1506,12 +1506,9 @@ endr
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ld [hl], STEP_TYPE_06
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ret
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Function4b17: ; 4b17
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.NewDuration: ; 4b17
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call Function467b
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call Function462a
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; fallthrough
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; 4b1d
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RandomStepDuration_Slow: ; 4b1d
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call Random
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ld a, [hRandomAdd]
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@@ -1598,7 +1595,7 @@ Function4b8d: ; 4b8d
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dec [hl]
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ret nz
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call Function4600
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call GetStandingTile
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call GetNextTile
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 3, [hl]
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@@ -1655,7 +1652,7 @@ Function4bd2: ; 4bd2
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; 4bf2
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Function4bf2: ; 4bf2
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call GetStandingTile
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call GetNextTile
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ld hl, wPlayerStepFlags
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set 7, [hl]
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call IncrementObjectStructField28
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@@ -2880,7 +2877,7 @@ Function5688: ; 5688
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ld hl, OBJECT_NEXT_TILE
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add hl, bc
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ld [hl], a
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callba Function463f
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callba Function463f ; no need to farcall
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ret
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; 56a3
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