MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)

This commit is contained in:
Rangi
2018-01-23 16:08:43 -05:00
parent 8f2878c37e
commit ead103d2c6
76 changed files with 774 additions and 774 deletions

View File

@@ -2781,7 +2781,7 @@ AskUseNextPokemon: ; 3d1f8
ForcePlayerMonChoice: ; 3d227
call EmptyBattleTextBox
call LoadStandardMenuDataHeader
call LoadStandardMenuHeader
call SetUpBattlePartyMenu_NoLoop
call ForcePickPartyMonInBattle
ld a, [wLinkMode]
@@ -3300,7 +3300,7 @@ ResetEnemyBattleVars: ; 3d557
ld a, 8
call SlideBattlePicOut
call EmptyBattleTextBox
jp LoadStandardMenuDataHeader
jp LoadStandardMenuHeader
; 3d57a
ResetBattleParticipants: ; 3d57a
@@ -5107,7 +5107,7 @@ BattleMenu_Pack: ; 3e1c7
and a
jp nz, .ItemsCantBeUsed
call LoadStandardMenuDataHeader
call LoadStandardMenuHeader
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
@@ -5202,10 +5202,10 @@ BattleMenu_Pack: ; 3e1c7
; 3e28d
BattleMenu_PKMN: ; 3e28d
call LoadStandardMenuDataHeader
call LoadStandardMenuHeader
BattleMenuPKMN_ReturnFromStats:
call ExitMenu
call LoadStandardMenuDataHeader
call LoadStandardMenuHeader
call ClearBGPalettes
BattleMenuPKMN_Loop:
call SetUpBattlePartyMenu
@@ -5345,7 +5345,7 @@ PlayerSwitch: ; 3e3ad
ld a, [wLinkMode]
and a
jr z, .not_linked
call LoadStandardMenuDataHeader
call LoadStandardMenuHeader
call LinkBattleSendReceiveAction
call CloseWindow