Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -3,7 +3,7 @@ BattleCommand_Curse:
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ld de, wBattleMonType1
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ld bc, wPlayerStatLevels
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .go
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ld de, wEnemyMonType1
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