Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -27,7 +27,7 @@ BattleCommand_Sketch:
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ld e, l
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; Get the battle move structs.
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ld hl, wBattleMonMoves
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .get_last_move
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ld hl, wEnemyMonMoves
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@@ -74,7 +74,7 @@ BattleCommand_Sketch:
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ld [hl], a
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pop bc
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .user_trainer
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ld a, [wBattleMode]
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