Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -6,7 +6,7 @@ BattleCommand_Spite:
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jp nz, .failed
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ld bc, PARTYMON_STRUCT_LENGTH ; ????
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ld hl, wEnemyMonMoves
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .got_moves
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ld hl, wBattleMonMoves
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@@ -63,7 +63,7 @@ BattleCommand_Spite:
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call GetBattleVar
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bit SUBSTATUS_TRANSFORMED, a
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jr nz, .transformed
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr nz, .not_wildmon
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ld a, [wBattleMode]
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