Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -30,7 +30,7 @@ BattleCommand_Transform:
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call ResetActorDisable
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ld hl, wBattleMonSpecies
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ld de, wEnemyMonSpecies
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr nz, .got_mon_species
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ld hl, wEnemyMonSpecies
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@@ -46,7 +46,7 @@ BattleCommand_Transform:
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inc de
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ld bc, NUM_MOVES
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call CopyBytes
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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jr z, .mimic_enemy_backup
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ld a, [de]
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@@ -112,7 +112,7 @@ BattleCommand_Transform:
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call BattleSideCopy
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call _CheckBattleScene
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jr c, .mimic_anims
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ld a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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ld a, [wPlayerMinimized]
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jr z, .got_byte
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