Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

View File

@@ -30,7 +30,7 @@ BattleCommand_Transform:
call ResetActorDisable
ld hl, wBattleMonSpecies
ld de, wEnemyMonSpecies
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr nz, .got_mon_species
ld hl, wEnemyMonSpecies
@@ -46,7 +46,7 @@ BattleCommand_Transform:
inc de
ld bc, NUM_MOVES
call CopyBytes
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
jr z, .mimic_enemy_backup
ld a, [de]
@@ -112,7 +112,7 @@ BattleCommand_Transform:
call BattleSideCopy
call _CheckBattleScene
jr c, .mimic_anims
ld a, [hBattleTurn]
ldh a, [hBattleTurn]
and a
ld a, [wPlayerMinimized]
jr z, .got_byte