Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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@@ -561,7 +561,7 @@ Sprites_Sine:
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calc_sine_wave
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AnimateEndOfExpBar:
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ld a, [hSGB]
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ldh a, [hSGB]
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ld de, EndOfExpBarGFX
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and a
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jr z, .load
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