Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

View File

@@ -1,16 +1,16 @@
_InitScrollingMenu::
xor a
ld [wMenuJoypad], a
ld [hBGMapMode], a
ldh [hBGMapMode], a
inc a
ld [hInMenu], a
ldh [hInMenu], a
call InitScrollingMenuCursor
call ScrollingMenu_InitFlags
call ScrollingMenu_ValidateSwitchItem
call ScrollingMenu_InitDisplay
call ApplyTilemap
xor a
ld [hBGMapMode], a
ldh [hBGMapMode], a
ret
_ScrollingMenu::
@@ -24,22 +24,22 @@ _ScrollingMenu::
call MenuClickSound
ld [wMenuJoypad], a
ld a, 0
ld [hInMenu], a
ldh [hInMenu], a
ret
.zero
call ScrollingMenu_InitDisplay
ld a, 1
ld [hBGMapMode], a
ldh [hBGMapMode], a
ld c, 3
call DelayFrames
xor a
ld [hBGMapMode], a
ldh [hBGMapMode], a
ret
ScrollingMenu_InitDisplay:
xor a
ld [hBGMapMode], a
ldh [hBGMapMode], a
ld hl, wOptions
ld a, [hl]
push af
@@ -54,10 +54,10 @@ ScrollingMenu_InitDisplay:
ScrollingMenuJoyAction:
.loop
call ScrollingMenuJoypad
ld a, [hJoyLast]
ldh a, [hJoyLast]
and D_PAD
ld b, a
ld a, [hJoyPressed]
ldh a, [hJoyPressed]
and BUTTONS
or b
bit A_BUTTON_F, a