Use labels instead of constants for HRAM

Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
This commit is contained in:
Rangi
2018-08-25 14:28:22 -04:00
parent 376c64468b
commit eb1e3636bb
243 changed files with 4706 additions and 4661 deletions

View File

@@ -237,7 +237,7 @@ Movement_48:
Movement_remove_object:
call DeleteMapObject
ld hl, wObjectFollow_Leader
ld a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndexBuffer]
cp [hl]
jr nz, .not_leading
ld [hl], -1
@@ -680,7 +680,7 @@ NormalStep:
.skip_grass
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .player
@@ -704,7 +704,7 @@ TurningStep:
ld [hl], OBJECT_ACTION_SPIN
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .player
@@ -728,7 +728,7 @@ SlideStep:
ld [hl], OBJECT_ACTION_STAND
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .player
@@ -760,7 +760,7 @@ JumpStep:
call SpawnShadow
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .player