Add constants for common map object ids.

This commit is contained in:
yenatch
2015-07-21 23:49:18 -07:00
parent dc620c08ee
commit ec10d9dd6f
85 changed files with 423 additions and 419 deletions

View File

@@ -3671,14 +3671,14 @@ Function830d: ; 830d
; 831e
Function831e: ; 831e
ld a, [$ffe0]
ld a, [hLastTalked]
call Function1b1e
ld a, $3e
call Function1b3f
ld a, [wd03f]
dec a
jr z, Function833b
ld a, [$ffe0]
ld a, [hLastTalked]
ld b, a
ld c, 0
ld d, 1
@@ -5009,7 +5009,7 @@ UsedSurfScript: ; c986
special PlayMapMusic
; step into the water
special Function8379 ; (slow_step_x, step_end)
applymovement $0, MovementBuffer ; PLAYER, MovementBuffer
applymovement PLAYER, MovementBuffer ; PLAYER, MovementBuffer
end
; c9a2
@@ -5301,7 +5301,7 @@ Script_UsedWaterfall: ; 0xcb20
loadmovesprites
playsound SFX_BUBBLEBEAM
.loop
applymovement $0, WaterfallStep
applymovement PLAYER, WaterfallStep
callasm CheckContinueWaterfall
iffalse .loop
end
@@ -5497,13 +5497,13 @@ UsedDigOrEscapeRopeScript: ; 0xcc3c
closetext
loadmovesprites
playsound SFX_WARP_TO
applymovement $0, MovementData_0xcc59
applymovement PLAYER, MovementData_0xcc59
farscall UnknownScript_0x122c1
special WarpToSpawnPoint
writecode VAR_MOVEMENT, $0
newloadmap $f5
playsound SFX_WARP_FROM
applymovement $0, MovementData_0xcc5d
applymovement PLAYER, MovementData_0xcc5d
end
; 0xcc59
@@ -5595,13 +5595,13 @@ Script_UsedTeleport: ; 0xccbb
reloadmappart
loadmovesprites
playsound SFX_WARP_TO
applymovement $0, MovementData_0xcce1
applymovement PLAYER, MovementData_0xcce1
farscall UnknownScript_0x122c1
special WarpToSpawnPoint
writecode VAR_MOVEMENT, $0
newloadmap $f4
playsound SFX_WARP_FROM
applymovement $0, MovementData_0xcce3
applymovement PLAYER, MovementData_0xcce3
end
; 0xcce1
@@ -6057,7 +6057,7 @@ GetFacingObject: ; cf0d
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
ld [$ffe0], a
ld [hLastTalked], a
call GetMapObject
ld hl, MAPOBJECT_FACING
add hl, bc
@@ -6264,16 +6264,16 @@ Script_GotABite: ; 0xd035
scall Script_FishCastRod
callasm Fishing_CheckFacingUp
iffalse .FacingUp
applymovement $0, MovementData_0xd062
applymovement PLAYER, MovementData_0xd062
jump .FightTheHookedPokemon
; 0xd046
.FacingUp: ; 0xd046
applymovement $0, MovementData_0xd05c
applymovement PLAYER, MovementData_0xd05c
.FightTheHookedPokemon: ; 0xd04a
pause 40
applymovement $0, MovementData_0xd069
applymovement PLAYER, MovementData_0xd069
writetext UnknownText_0xd0a4
callasm PutTheRodAway
loadmovesprites
@@ -6328,7 +6328,7 @@ Script_FishCastRod: ; 0xd07c
loademote $9
callasm Functionb84b3
loademote $0
applymovement $0, MovementData_0xd093
applymovement PLAYER, MovementData_0xd093
pause 40
end
; 0xd093
@@ -12317,7 +12317,7 @@ UnknownScript_0x122c1: ; 0x122c1
FindItemInBallScript:: ; 0x122ce
callasm Function122f8
iffalse NoRoomForItemInBallScript
disappear $fe
disappear LAST_TALKED
loadfont
writetext UnknownText_0x122ee
playsound SFX_ITEM
@@ -12729,22 +12729,22 @@ Script_ForcedMovement:: ; 0x1253d
; 0x12550
UnknownScript_0x12550: ; 0x12550
applymovement $0, MovementData_0x12564
applymovement PLAYER, MovementData_0x12564
end
; 0x12555
UnknownScript_0x12555: ; 0x12555
applymovement $0, MovementData_0x1256b
applymovement PLAYER, MovementData_0x1256b
end
; 0x1255a
UnknownScript_0x1255a: ; 0x1255a
applymovement $0, MovementData_0x12572
applymovement PLAYER, MovementData_0x12572
end
; 0x1255f
UnknownScript_0x1255f: ; 0x1255f
applymovement $0, MovementData_0x12579
applymovement PLAYER, MovementData_0x12579
end
; 0x12564