Add constants for common map object ids.
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@@ -28,23 +28,23 @@ AzaleaTown_MapScriptHeader:
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UnknownScript_0x198018:
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moveperson $b, $b, $b
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spriteface $0, RIGHT
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showemote EMOTE_SHOCK, $0, 15
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spriteface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special Functionc48f
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pause 15
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appear $b
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applymovement $b, MovementData_0x198134
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spriteface $0, DOWN
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spriteface PLAYER, DOWN
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jump UnknownScript_0x198049
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UnknownScript_0x198034:
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spriteface $0, RIGHT
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showemote EMOTE_SHOCK, $0, 15
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spriteface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special Functionc48f
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pause 15
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appear $b
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applymovement $b, MovementData_0x19813c
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spriteface $0, UP
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spriteface PLAYER, UP
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UnknownScript_0x198049:
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playmusic MUSIC_RIVAL_ENCOUNTER
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loadfont
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@@ -88,7 +88,7 @@ UnknownScript_0x198091:
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writetext UnknownText_0x198233
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closetext
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loadmovesprites
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spriteface $0, LEFT
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spriteface PLAYER, LEFT
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applymovement $b, MovementData_0x198144
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playsound SFX_EXIT_BUILDING
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disappear $b
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@@ -146,7 +146,7 @@ WoosterScript:
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end
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UnknownScript_0x1980e5:
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applymovement $0, MovementData_0x198148
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applymovement PLAYER, MovementData_0x198148
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loadfont
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writetext UnknownText_0x1985df
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keeptextopen
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