Add constants for common map object ids.

This commit is contained in:
yenatch
2015-07-21 23:49:18 -07:00
parent dc620c08ee
commit ec10d9dd6f
85 changed files with 423 additions and 419 deletions

View File

@@ -28,23 +28,23 @@ AzaleaTown_MapScriptHeader:
UnknownScript_0x198018:
moveperson $b, $b, $b
spriteface $0, RIGHT
showemote EMOTE_SHOCK, $0, 15
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Functionc48f
pause 15
appear $b
applymovement $b, MovementData_0x198134
spriteface $0, DOWN
spriteface PLAYER, DOWN
jump UnknownScript_0x198049
UnknownScript_0x198034:
spriteface $0, RIGHT
showemote EMOTE_SHOCK, $0, 15
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Functionc48f
pause 15
appear $b
applymovement $b, MovementData_0x19813c
spriteface $0, UP
spriteface PLAYER, UP
UnknownScript_0x198049:
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
@@ -88,7 +88,7 @@ UnknownScript_0x198091:
writetext UnknownText_0x198233
closetext
loadmovesprites
spriteface $0, LEFT
spriteface PLAYER, LEFT
applymovement $b, MovementData_0x198144
playsound SFX_EXIT_BUILDING
disappear $b
@@ -146,7 +146,7 @@ WoosterScript:
end
UnknownScript_0x1980e5:
applymovement $0, MovementData_0x198148
applymovement PLAYER, MovementData_0x198148
loadfont
writetext UnknownText_0x1985df
keeptextopen