Add constants for common map object ids.

This commit is contained in:
yenatch
2015-07-21 23:49:18 -07:00
parent dc620c08ee
commit ec10d9dd6f
85 changed files with 423 additions and 419 deletions

View File

@@ -164,7 +164,7 @@ LinkReceptionistScript_Trade:
BattleTradeMobile_WalkIn:
applymovement2 MovementData_0x192cce
applymovement $0, MovementData_0x192ce7
applymovement PLAYER, MovementData_0x192ce7
end
LinkReceptionistScript_Battle:
@@ -385,7 +385,7 @@ Script_LeftMobileTradeRoom:
Script_WalkOutOfMobileTradeRoom:
applymovement $2, MovementData_0x192d0b
applymovement $0, MovementData_0x192d0f
applymovement PLAYER, MovementData_0x192d0f
applymovement $2, MovementData_0x192d14
end
@@ -405,7 +405,7 @@ Script_LeftMobileBattleRoom:
Script_WalkOutOfMobileBattleRoom:
applymovement $3, MovementData_0x192d0b
applymovement $0, MovementData_0x192d0f
applymovement PLAYER, MovementData_0x192d0f
applymovement $3, MovementData_0x192d14
end
@@ -413,56 +413,56 @@ PokeCenter2F_CheckGender:
checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .Female
applymovement2 MovementData_0x192cca
applymovement $0, MovementData_0x192cde
applymovement PLAYER, MovementData_0x192cde
end
.Female:
applymovement2 MovementData_0x192cd8
applymovement $0, MovementData_0x192ce2
applymovement PLAYER, MovementData_0x192ce2
loadfont
writetext Text_OhPleaseWait
closetext
loadmovesprites
applymovement2 MovementData_0x192cdc
spriteface $0, LEFT
spriteface PLAYER, LEFT
loadfont
writetext Text_ChangeTheLook
closetext
loadmovesprites
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
applymovement PLAYER, MovementData_0x192d17
writebyte $80
special Functionc225
applymovement $0, MovementData_0x192d1c
applymovement PLAYER, MovementData_0x192d1c
setflag ENGINE_KRIS_IN_CABLE_CLUB
special Special_ReplaceKrisSprite
loadfont
writetext Text_LikeTheLook
closetext
loadmovesprites
showemote EMOTE_SHOCK, $0, 15
applymovement $0, MovementData_0x192ce5
showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x192ce5
end
Script_CleanUpFemaleFlagAfterTrade:
checkflag ENGINE_KRIS_IN_CABLE_CLUB
iftrue .Female
applymovement $2, MovementData_0x192d04
applymovement $0, MovementData_0x192cf5
applymovement PLAYER, MovementData_0x192cf5
applymovement $2, MovementData_0x192cfe
end
.Female:
applymovement $2, MovementData_0x192d04
applymovement $0, MovementData_0x192d28
applymovement PLAYER, MovementData_0x192d28
clearflag ENGINE_KRIS_IN_CABLE_CLUB
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
applymovement PLAYER, MovementData_0x192d17
writebyte $90
special Functionc225
applymovement $0, MovementData_0x192d1c
applymovement PLAYER, MovementData_0x192d1c
special Special_ReplaceKrisSprite
applymovement $0, MovementData_0x192d2a
applymovement PLAYER, MovementData_0x192d2a
applymovement $2, MovementData_0x192cfe
end
@@ -470,21 +470,21 @@ Script_CleanUpFemaleFlagAfterBattle:
checkflag ENGINE_KRIS_IN_CABLE_CLUB
iftrue .Female
applymovement $3, MovementData_0x192d04
applymovement $0, MovementData_0x192cf5
applymovement PLAYER, MovementData_0x192cf5
applymovement $3, MovementData_0x192cfe
end
.Female:
applymovement $3, MovementData_0x192d04
applymovement $0, MovementData_0x192d28
applymovement PLAYER, MovementData_0x192d28
clearflag ENGINE_KRIS_IN_CABLE_CLUB
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
applymovement PLAYER, MovementData_0x192d17
writebyte $90
special Functionc225
applymovement $0, MovementData_0x192d1c
applymovement PLAYER, MovementData_0x192d1c
special Special_ReplaceKrisSprite
applymovement $0, MovementData_0x192d2a
applymovement PLAYER, MovementData_0x192d2a
applymovement $3, MovementData_0x192cfe
end
@@ -495,17 +495,17 @@ TimeCapsuleScript_CheckPlayerGender:
if_equal LEFT, .MaleFacingLeft
if_equal RIGHT, .MaleFacingRight
applymovement2 MovementData_0x192cd2
applymovement $0, MovementData_0x192cec
applymovement PLAYER, MovementData_0x192cec
end
.MaleFacingLeft:
applymovement2 MovementData_0x192cd2
applymovement $0, MovementData_0x192cef
applymovement PLAYER, MovementData_0x192cef
end
.MaleFacingRight:
applymovement2 MovementData_0x192cd5
applymovement $0, MovementData_0x192cf2
applymovement PLAYER, MovementData_0x192cf2
end
.Female:
@@ -513,17 +513,17 @@ TimeCapsuleScript_CheckPlayerGender:
if_equal RIGHT, .FemaleFacingRight
if_equal LEFT, .FemaleFacingLeft
applymovement2 MovementData_0x192d33
applymovement $0, MovementData_0x192d2d
applymovement PLAYER, MovementData_0x192d2d
jump .FemaleContinue
.FemaleFacingRight:
applymovement2 MovementData_0x192d36
applymovement $0, MovementData_0x192d2f
applymovement PLAYER, MovementData_0x192d2f
jump .FemaleContinue
.FemaleFacingLeft:
applymovement2 MovementData_0x192d33
applymovement $0, MovementData_0x192d31
applymovement PLAYER, MovementData_0x192d31
.FemaleContinue:
loadfont
writetext Text_OhPleaseWait
@@ -531,26 +531,26 @@ TimeCapsuleScript_CheckPlayerGender:
loadmovesprites
checkcode VAR_FACING
if_not_equal UP, .FemaleChangeApperance
spriteface $0, LEFT
spriteface PLAYER, LEFT
.FemaleChangeApperance:
loadfont
writetext Text_ChangeTheLook
closetext
loadmovesprites
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
applymovement PLAYER, MovementData_0x192d17
writebyte $80
special Functionc225
applymovement $0, MovementData_0x192d22
faceperson $0, $4
applymovement PLAYER, MovementData_0x192d22
faceperson PLAYER, $4
setflag ENGINE_KRIS_IN_CABLE_CLUB
special Special_ReplaceKrisSprite
loadfont
writetext Text_LikeTheLook
closetext
loadmovesprites
showemote EMOTE_SHOCK, $0, 15
applymovement $0, MovementData_0x192d2d
showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x192d2d
end
Script_LeftTimeCapsule:
@@ -558,21 +558,21 @@ Script_LeftTimeCapsule:
checkflag ENGINE_KRIS_IN_CABLE_CLUB
iftrue .Female
applymovement $4, MovementData_0x192d08
applymovement $0, MovementData_0x192cf9
applymovement PLAYER, MovementData_0x192cf9
applymovement $4, MovementData_0x192d01
jump .Done
.Female:
applymovement $4, MovementData_0x192d08
applymovement $0, MovementData_0x192cfc
applymovement PLAYER, MovementData_0x192cfc
clearflag ENGINE_KRIS_IN_CABLE_CLUB
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
applymovement PLAYER, MovementData_0x192d17
writebyte $90
special Functionc225
applymovement $0, MovementData_0x192d1c
applymovement PLAYER, MovementData_0x192d1c
special Special_ReplaceKrisSprite
applymovement $0, MovementData_0x192cfc
applymovement PLAYER, MovementData_0x192cfc
applymovement $4, MovementData_0x192d01
.Done:
dotrigger $0