wNumActiveBattleAnims → wLastAnimObjectIndex

This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
This commit is contained in:
mid-kid
2019-02-15 17:21:51 +01:00
parent 4154f191e0
commit ee86b36766
3 changed files with 5 additions and 5 deletions

View File

@@ -416,7 +416,7 @@ BattleBGEffect_BattlerObj_1Row:
.zero
call BGEffect_CheckFlyDigStatus
jr z, .not_flying_digging
ld hl, wNumActiveBattleAnims
ld hl, wLastAnimObjectIndex
inc [hl]
call EndBattleBGEffect
ret
@@ -483,7 +483,7 @@ BattleBGEffect_BattlerObj_2Row:
.zero
call BGEffect_CheckFlyDigStatus
jr z, .not_flying_digging
ld hl, wNumActiveBattleAnims
ld hl, wLastAnimObjectIndex
inc [hl]
call EndBattleBGEffect
ret