Person action and facing labels, part 1

This commit is contained in:
PikalaxALT
2016-09-27 09:37:10 -04:00
parent 700321a7fb
commit ef98c44edd
15 changed files with 174 additions and 170 deletions

View File

@@ -1,25 +1,25 @@
Facings: ; 4049
dw Facing00
dw Facing01
dw Facing02
dw Facing03
dw Facing04
dw Facing05
dw Facing06
dw Facing07
dw Facing08
dw Facing09
dw Facing10
dw Facing11
dw Facing12
dw Facing13
dw Facing14
dw Facing15
dw Facing16
dw Facing17
dw Facing18
dw Facing19
dw Facing20
dw FacingStepDown0
dw FacingStepDown1
dw FacingStepDown2
dw FacingStepDown3
dw FacingStepUp0
dw FacingStepUp1
dw FacingStepUp2
dw FacingStepUp3
dw FacingStepLeft0
dw FacingStepLeft1
dw FacingStepLeft2
dw FacingStepLeft3
dw FacingStepRight0
dw FacingStepRight1
dw FacingStepRight2
dw FacingStepRight3
dw FacingFishDown
dw FacingFishUp
dw FacingFishLeft
dw FacingFishRight
dw FacingEmote
dw Facing21
dw Facing22
dw Facing23
@@ -29,8 +29,8 @@ Facings: ; 4049
dw Facing27
dw Facing28
dw Facing29
dw Facing30
dw Facing31
dw FacingGrass1
dw FacingGrass2
FacingsEnd: dw 0
NUM_FACINGS EQU (FacingsEnd - Facings) / 2
@@ -47,8 +47,8 @@ Y_FLIP EQU 1 << OAM_Y_FLIP
BEHIND_BG EQU 1 << OAM_PRIORITY
Facing00:
Facing02:
FacingStepDown0:
FacingStepDown2:
Facing24:
Facing26: ; standing down
db 4 ; #
@@ -58,7 +58,7 @@ Facing26: ; standing down
db 8, 8, 2, $03
; 409c
Facing01: ; walking down 1
FacingStepDown1: ; walking down 1
db 4 ; #
db 0, 0, 0, $80
db 0, 8, 0, $81
@@ -66,7 +66,7 @@ Facing01: ; walking down 1
db 8, 8, 2, $83
; 40ad
Facing03: ; walking down 2
FacingStepDown3: ; walking down 2
db 4 ; #
db 0, 8, X_FLIP, $80
db 0, 0, X_FLIP, $81
@@ -74,8 +74,8 @@ Facing03: ; walking down 2
db 8, 0, 2 | X_FLIP, $83
; 40be
Facing04:
Facing06: ; standing up
FacingStepUp0:
FacingStepUp2: ; standing up
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
@@ -83,7 +83,7 @@ Facing06: ; standing up
db 8, 8, 2, $07
; 40cf
Facing05: ; walking up 1
FacingStepUp1: ; walking up 1
db 4 ; #
db 0, 0, 0, $84
db 0, 8, 0, $85
@@ -91,7 +91,7 @@ Facing05: ; walking up 1
db 8, 8, 2, $87
; 40e0
Facing07: ; walking up 2
FacingStepUp3: ; walking up 2
db 4 ; #
db 0, 8, X_FLIP, $84
db 0, 0, X_FLIP, $85
@@ -99,8 +99,8 @@ Facing07: ; walking up 2
db 8, 0, 2 | X_FLIP, $87
; 40f1
Facing08:
Facing10: ; standing left
FacingStepLeft0:
FacingStepLeft2: ; standing left
db 4 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
@@ -108,8 +108,8 @@ Facing10: ; standing left
db 8, 8, 2, $0b
; 4102
Facing12:
Facing14: ; standing right
FacingStepRight0:
FacingStepRight2: ; standing right
db 4 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
@@ -117,8 +117,8 @@ Facing14: ; standing right
db 8, 0, 2 | X_FLIP, $0b
; 4113
Facing09:
Facing11: ; walking left
FacingStepLeft1:
FacingStepLeft3: ; walking left
db 4 ; #
db 0, 0, 0, $88
db 0, 8, 0, $89
@@ -126,8 +126,8 @@ Facing11: ; walking left
db 8, 8, 2, $8b
; 4124
Facing13:
Facing15: ; walking right
FacingStepRight1:
FacingStepRight3: ; walking right
db 4 ; #
db 0, 8, X_FLIP, $88
db 0, 0, X_FLIP, $89
@@ -135,7 +135,7 @@ Facing15: ; walking right
db 8, 0, 2 | X_FLIP, $8b
; 4135
Facing16: ; fishing down
FacingFishDown: ; fishing down
db 5 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
@@ -144,7 +144,7 @@ Facing16: ; fishing down
db 16, 0, 4, $fc
; 414a
Facing17: ; fishing up
FacingFishUp: ; fishing up
db 5 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
@@ -153,7 +153,7 @@ Facing17: ; fishing up
db -8, 0, 4, $fc
; 415f
Facing18: ; fishing left
FacingFishLeft: ; fishing left
db 5 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
@@ -162,7 +162,7 @@ Facing18: ; fishing left
db 5, -8, 4 | X_FLIP, $fd
; 4174
Facing19: ; fishing right
FacingFishRight: ; fishing right
db 5 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
@@ -171,7 +171,7 @@ Facing19: ; fishing right
db 5, 16, 4, $fd
; 4189
Facing20: ; emote
FacingEmote: ; emote
db 4 ; #
db 0, 0, 4, $f8
db 0, 8, 4, $f9
@@ -255,13 +255,13 @@ Facing29: ; boulder dust 2
db 8, 8, 4, $ff
; 4261
Facing30: ; 4261
FacingGrass1: ; 4261
db 2 ; #
db 8, 0, 4, $fe
db 8, 8, 4 | X_FLIP, $fe
; 426a
Facing31: ; 426a
FacingGrass2: ; 426a
db 2 ; #
db 9, -1, 4, $fe
db 9, 9, 4 | X_FLIP, $fe

View File

@@ -14,23 +14,23 @@
; 445f
Pointers445f: ; 445f
dw SetFacingStanding, SetFacingStanding ; 00
dw Function44b5, SetFacingCurrent ; 01 standing?
dw Function44c1, SetFacingCurrent ; 02 walking?
dw Function4508, SetFacingCurrent ; 03 bumping?
dw Function4529, SetFacingCurrent ; 04
dw Function4539, SetFacingStanding ; 05
dw Function456e, Function456e ; 06
dw Function457b, SetFacingStanding ; 07
dw Function4582, Function4582 ; 08
dw Function4589, Function4589 ; 09
dw Function4590, Function45a4 ; 0a
dw Function45ab, SetFacingCurrent ; 0c
dw Function45be, Function45be ; 0b
dw Function45c5, Function45c5 ; 0d
dw Function45da, SetFacingStanding ; 0e
dw Function45ed, SetFacingStanding ; 0f
dw Function44e4, SetFacingCurrent ; 10
dw SetFacingStanding, SetFacingStanding ; 00
dw SetFacingStandAction, SetFacingCurrent ; 01 standing?
dw SetFacingStepAction, SetFacingCurrent ; 02 walking?
dw SetFacingBumpAction, SetFacingCurrent ; 03 bumping?
dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04
dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05
dw SetFacingFish, SetFacingFish ; 06
dw Function457b, SetFacingStanding ; 07
dw Function4582, Function4582 ; 08
dw Function4589, Function4589 ; 09
dw Function4590, Function45a4 ; 0a
dw Function45ab, SetFacingCurrent ; 0c
dw Function45be, Function45be ; 0b
dw Function45c5, Function45c5 ; 0d
dw Function45da, SetFacingStanding ; 0e
dw SetFacingGrassShake, SetFacingStanding ; 0f
dw Function44e4, SetFacingCurrent ; 10
; 44a3
SetFacingStanding: ; 44a3
@@ -49,16 +49,16 @@ SetFacingCurrent: ; 44aa
ret
; 44b5
Function44b5: ; 44b5
SetFacingStandAction: ; 44b5
ld hl, OBJECT_FACING_STEP
add hl, bc
ld a, [hl]
and 1
jr nz, Function44c1
jr nz, SetFacingStepAction
jp SetFacingCurrent
; 44c1
Function44c1: ; 44c1
SetFacingStepAction: ; 44c1
ld hl, OBJECT_FLAGS1
add hl, bc
bit SLIDING, [hl]
@@ -112,7 +112,7 @@ Function44e4: ; 44e4
ret
; 4508
Function4508: ; 4508
SetFacingBumpAction: ; 4508
ld hl, OBJECT_FLAGS1
add hl, bc
bit SLIDING, [hl]
@@ -138,8 +138,8 @@ Function4508: ; 4508
ret
; 4529
Function4529: ; 4529
call Function453f
SetFacingCounterclockwiseSpin: ; 4529
call CounterclockwiseSpinAction
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
@@ -150,12 +150,16 @@ Function4529: ; 4529
ret
; 4539
Function4539: ; 4539
call Function453f
SetFacingCounterclockwiseSpin2: ; 4539
call CounterclockwiseSpinAction
jp SetFacingStanding
; 453f
Function453f: ; 453f
CounterclockwiseSpinAction: ; 453f
; Here, OBJECT_STEP_FRAME consists of two 2-bit components,
; using only bits 0,1 and 4,5.
; bits 0,1 is a timer (4 overworld frames)
; bits 4,5 determines the facing - the direction is counterclockwise.
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
@@ -195,11 +199,11 @@ Function453f: ; 453f
db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
; 456e
Function456e: ; 456e
SetFacingFish: ; 456e
call GetSpriteDirection
rrca
rrca
add $10
add FACING_FISH_DOWN
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
@@ -238,7 +242,7 @@ Function4590: ; 4590
jr z, Function45a4
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], FACING_04
ld [hl], FACING_STEP_UP_0
ret
; 45a4
@@ -305,7 +309,7 @@ Function45da: ; 45da
ret
; 45ed
Function45ed: ; 45ed
SetFacingGrassShake: ; 45ed
ld hl, OBJECT_STEP_FRAME
add hl, bc
inc [hl]
@@ -313,9 +317,9 @@ Function45ed: ; 45ed
ld hl, OBJECT_FACING_STEP
add hl, bc
and 4
ld a, FACING_1E
ld a, FACING_GRASS_1
jr z, .ok
inc a ; FACING_1F
inc a ; FACING_GRASS_2
.ok
ld [hl], a

View File

@@ -965,7 +965,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_0F
ld [hl], PERSON_ACTION_GRASS_SHAKE
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]