Person action and facing labels, part 1

This commit is contained in:
PikalaxALT
2016-09-27 09:37:10 -04:00
parent 700321a7fb
commit ef98c44edd
15 changed files with 174 additions and 170 deletions

View File

@@ -14,23 +14,23 @@
; 445f
Pointers445f: ; 445f
dw SetFacingStanding, SetFacingStanding ; 00
dw Function44b5, SetFacingCurrent ; 01 standing?
dw Function44c1, SetFacingCurrent ; 02 walking?
dw Function4508, SetFacingCurrent ; 03 bumping?
dw Function4529, SetFacingCurrent ; 04
dw Function4539, SetFacingStanding ; 05
dw Function456e, Function456e ; 06
dw Function457b, SetFacingStanding ; 07
dw Function4582, Function4582 ; 08
dw Function4589, Function4589 ; 09
dw Function4590, Function45a4 ; 0a
dw Function45ab, SetFacingCurrent ; 0c
dw Function45be, Function45be ; 0b
dw Function45c5, Function45c5 ; 0d
dw Function45da, SetFacingStanding ; 0e
dw Function45ed, SetFacingStanding ; 0f
dw Function44e4, SetFacingCurrent ; 10
dw SetFacingStanding, SetFacingStanding ; 00
dw SetFacingStandAction, SetFacingCurrent ; 01 standing?
dw SetFacingStepAction, SetFacingCurrent ; 02 walking?
dw SetFacingBumpAction, SetFacingCurrent ; 03 bumping?
dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04
dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05
dw SetFacingFish, SetFacingFish ; 06
dw Function457b, SetFacingStanding ; 07
dw Function4582, Function4582 ; 08
dw Function4589, Function4589 ; 09
dw Function4590, Function45a4 ; 0a
dw Function45ab, SetFacingCurrent ; 0c
dw Function45be, Function45be ; 0b
dw Function45c5, Function45c5 ; 0d
dw Function45da, SetFacingStanding ; 0e
dw SetFacingGrassShake, SetFacingStanding ; 0f
dw Function44e4, SetFacingCurrent ; 10
; 44a3
SetFacingStanding: ; 44a3
@@ -49,16 +49,16 @@ SetFacingCurrent: ; 44aa
ret
; 44b5
Function44b5: ; 44b5
SetFacingStandAction: ; 44b5
ld hl, OBJECT_FACING_STEP
add hl, bc
ld a, [hl]
and 1
jr nz, Function44c1
jr nz, SetFacingStepAction
jp SetFacingCurrent
; 44c1
Function44c1: ; 44c1
SetFacingStepAction: ; 44c1
ld hl, OBJECT_FLAGS1
add hl, bc
bit SLIDING, [hl]
@@ -112,7 +112,7 @@ Function44e4: ; 44e4
ret
; 4508
Function4508: ; 4508
SetFacingBumpAction: ; 4508
ld hl, OBJECT_FLAGS1
add hl, bc
bit SLIDING, [hl]
@@ -138,8 +138,8 @@ Function4508: ; 4508
ret
; 4529
Function4529: ; 4529
call Function453f
SetFacingCounterclockwiseSpin: ; 4529
call CounterclockwiseSpinAction
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
@@ -150,12 +150,16 @@ Function4529: ; 4529
ret
; 4539
Function4539: ; 4539
call Function453f
SetFacingCounterclockwiseSpin2: ; 4539
call CounterclockwiseSpinAction
jp SetFacingStanding
; 453f
Function453f: ; 453f
CounterclockwiseSpinAction: ; 453f
; Here, OBJECT_STEP_FRAME consists of two 2-bit components,
; using only bits 0,1 and 4,5.
; bits 0,1 is a timer (4 overworld frames)
; bits 4,5 determines the facing - the direction is counterclockwise.
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
@@ -195,11 +199,11 @@ Function453f: ; 453f
db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
; 456e
Function456e: ; 456e
SetFacingFish: ; 456e
call GetSpriteDirection
rrca
rrca
add $10
add FACING_FISH_DOWN
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
@@ -238,7 +242,7 @@ Function4590: ; 4590
jr z, Function45a4
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], FACING_04
ld [hl], FACING_STEP_UP_0
ret
; 45a4
@@ -305,7 +309,7 @@ Function45da: ; 45da
ret
; 45ed
Function45ed: ; 45ed
SetFacingGrassShake: ; 45ed
ld hl, OBJECT_STEP_FRAME
add hl, bc
inc [hl]
@@ -313,9 +317,9 @@ Function45ed: ; 45ed
ld hl, OBJECT_FACING_STEP
add hl, bc
and 4
ld a, FACING_1E
ld a, FACING_GRASS_1
jr z, .ok
inc a ; FACING_1F
inc a ; FACING_GRASS_2
.ok
ld [hl], a