Use offsets from ANIM_* constants for wBattleAfterAnim (formerly wNumHits) (#1184)

This commit is contained in:
Rangi
2025-05-31 15:07:56 -04:00
committed by GitHub
parent b035d9fb89
commit efceed1338
10 changed files with 60 additions and 69 deletions

View File

@@ -278,7 +278,9 @@ DEF CANNOT_MOVE EQU $ff
const ANIM_IN_SANDSTORM ; 10b
const ANIM_IN_NIGHTMARE ; 10c
const ANIM_IN_WHIRLPOOL ; 10d
; battle anims
; wBattleAfterAnim uses offsets from BATTLE_AFTERANIMS
DEF BATTLE_AFTERANIMS EQU const_value
const ANIM_MISS ; 10e
const ANIM_ENEMY_DAMAGE ; 10f
const ANIM_ENEMY_STAT_DOWN ; 110
@@ -288,14 +290,3 @@ DEF CANNOT_MOVE EQU $ff
const ANIM_SHAKE ; 114
const ANIM_HIT_CONFUSION ; 115
DEF NUM_BATTLE_ANIMS EQU const_value - 1
; wNumHits uses offsets from ANIM_MISS
const_def
const BATTLEANIM_NONE
const BATTLEANIM_ENEMY_DAMAGE
const BATTLEANIM_ENEMY_STAT_DOWN
const BATTLEANIM_PLAYER_STAT_DOWN
const BATTLEANIM_PLAYER_DAMAGE
const BATTLEANIM_WOBBLE
const BATTLEANIM_SHAKE
const BATTLEANIM_HIT_CONFUSION