Use offsets from ANIM_*
constants for wBattleAfterAnim
(formerly wNumHits
) (#1184)
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@@ -278,7 +278,9 @@ DEF CANNOT_MOVE EQU $ff
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const ANIM_IN_SANDSTORM ; 10b
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const ANIM_IN_NIGHTMARE ; 10c
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const ANIM_IN_WHIRLPOOL ; 10d
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; battle anims
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; wBattleAfterAnim uses offsets from BATTLE_AFTERANIMS
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DEF BATTLE_AFTERANIMS EQU const_value
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const ANIM_MISS ; 10e
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const ANIM_ENEMY_DAMAGE ; 10f
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const ANIM_ENEMY_STAT_DOWN ; 110
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@@ -288,14 +290,3 @@ DEF CANNOT_MOVE EQU $ff
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const ANIM_SHAKE ; 114
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const ANIM_HIT_CONFUSION ; 115
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DEF NUM_BATTLE_ANIMS EQU const_value - 1
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; wNumHits uses offsets from ANIM_MISS
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const_def
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const BATTLEANIM_NONE
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const BATTLEANIM_ENEMY_DAMAGE
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const BATTLEANIM_ENEMY_STAT_DOWN
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const BATTLEANIM_PLAYER_STAT_DOWN
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const BATTLEANIM_PLAYER_DAMAGE
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const BATTLEANIM_WOBBLE
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const BATTLEANIM_SHAKE
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const BATTLEANIM_HIT_CONFUSION
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