Use offsets from ANIM_*
constants for wBattleAfterAnim
(formerly wNumHits
) (#1184)
This commit is contained in:
@@ -156,7 +156,7 @@ BattleCommand_CheckTurn:
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jr z, .woke_up
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_SLP
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call FarPlayBattleAnimation
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jr .fast_asleep
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@@ -256,7 +256,7 @@ BattleCommand_CheckTurn:
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ld hl, IsConfusedText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_CONFUSED
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call FarPlayBattleAnimation
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@@ -284,7 +284,7 @@ BattleCommand_CheckTurn:
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ld hl, InLoveWithText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_LOVE
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call FarPlayBattleAnimation
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@@ -387,7 +387,7 @@ CheckEnemyTurn:
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ld hl, FastAsleepText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_SLP
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call FarPlayBattleAnimation
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jr .fast_asleep
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@@ -485,7 +485,7 @@ CheckEnemyTurn:
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_CONFUSED
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call FarPlayBattleAnimation
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@@ -508,7 +508,7 @@ CheckEnemyTurn:
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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; Flicker the monster pic unless flying or underground.
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ld de, ANIM_HIT_CONFUSION
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@@ -532,7 +532,7 @@ CheckEnemyTurn:
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ld hl, InLoveWithText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_LOVE
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call FarPlayBattleAnimation
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@@ -611,7 +611,7 @@ HitConfusion:
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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; Flicker the monster pic unless flying or underground.
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ld de, ANIM_HIT_CONFUSION
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@@ -1909,7 +1909,7 @@ BattleCommand_LowerSub:
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jr c, .mimic_anims
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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inc a
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ld [wBattleAnimParam], a
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@@ -1952,13 +1952,13 @@ BattleCommand_MoveAnimNoSub:
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ldh a, [hBattleTurn]
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and a
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ld de, wPlayerRolloutCount
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ld a, BATTLEANIM_ENEMY_DAMAGE
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ld a, ANIM_ENEMY_DAMAGE - BATTLE_AFTERANIMS
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jr z, .got_rollout_count
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ld de, wEnemyRolloutCount
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ld a, BATTLEANIM_PLAYER_DAMAGE
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ld a, ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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.got_rollout_count
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld a, BATTLE_VARS_MOVE_EFFECT
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call GetBattleVar
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cp EFFECT_MULTI_HIT
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@@ -2005,7 +2005,7 @@ BattleCommand_MoveAnimNoSub:
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pop af
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jp z, PlayFXAnimID
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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jp PlayFXAnimID
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BattleCommand_StatUpAnim:
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@@ -2023,14 +2023,14 @@ BattleCommand_StatDownAnim:
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ldh a, [hBattleTurn]
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and a
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ld a, BATTLEANIM_ENEMY_STAT_DOWN
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ld a, ANIM_ENEMY_STAT_DOWN - BATTLE_AFTERANIMS
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jr z, BattleCommand_StatUpDownAnim
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ld a, BATTLEANIM_WOBBLE
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ld a, ANIM_WOBBLE - BATTLE_AFTERANIMS
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; fallthrough
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BattleCommand_StatUpDownAnim:
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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xor a
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ld [wBattleAnimParam], a
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ld a, BATTLE_VARS_MOVE_ANIM
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@@ -2055,7 +2055,7 @@ BattleCommand_RaiseSub:
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jp c, BattleCommand_RaiseSubNoAnim
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, $2
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ld [wBattleAnimParam], a
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@@ -2389,7 +2389,7 @@ BattleCommand_CheckFaint:
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call BattleCommand_SwitchTurn
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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inc a
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ld [wBattleAnimParam], a
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@@ -3929,7 +3929,7 @@ SapHealth:
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BattleCommand_BurnTarget:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call CheckSubstituteOpp
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ret nz
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ld a, BATTLE_VARS_STATUS_OPP
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@@ -3993,7 +3993,7 @@ Defrost:
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BattleCommand_FreezeTarget:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call CheckSubstituteOpp
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ret nz
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ld a, BATTLE_VARS_STATUS_OPP
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@@ -4044,7 +4044,7 @@ BattleCommand_FreezeTarget:
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BattleCommand_ParalyzeTarget:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call CheckSubstituteOpp
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ret nz
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ld a, BATTLE_VARS_STATUS_OPP
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@@ -4995,7 +4995,7 @@ BattleCommand_ForceSwitch:
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.wild_force_flee
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a ; TRUE
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ld [wForcedSwitch], a
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call SetBattleDraw
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@@ -5088,7 +5088,7 @@ BattleCommand_ForceSwitch:
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.wild_succeed_playeristarget
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a ; TRUE
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ld [wForcedSwitch], a
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call SetBattleDraw
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@@ -5496,7 +5496,7 @@ BattleCommand_Charge:
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a
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ld [wBattleAnimParam], a
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call LoadMoveAnim
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@@ -6638,18 +6638,18 @@ PlayDamageAnim:
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ldh a, [hBattleTurn]
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and a
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ld a, BATTLEANIM_ENEMY_DAMAGE
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ld a, ANIM_ENEMY_DAMAGE - BATTLE_AFTERANIMS
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jr z, .player
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ld a, BATTLEANIM_PLAYER_DAMAGE
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ld a, ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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.player
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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jp PlayUserBattleAnim
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LoadMoveAnim:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, BATTLE_VARS_MOVE_ANIM
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@@ -6680,7 +6680,7 @@ PlayOpponentBattleAnim:
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ld a, d
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ld [wFXAnimID + 1], a
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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push hl
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push de
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