Use offsets from ANIM_*
constants for wBattleAfterAnim
(formerly wNumHits
) (#1184)
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@@ -401,7 +401,7 @@ PokeBallEffect:
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xor a
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ldh [hBattleTurn], a
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ld [wThrownBallWobbleCount], a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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predef PlayBattleAnim
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ld a, [wWildMon]
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@@ -2601,7 +2601,7 @@ UseBallInTrainerBattle:
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xor a
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ld [wBattleAnimParam], a
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ldh [hBattleTurn], a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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predef PlayBattleAnim
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ld hl, BallBlockedText
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call PrintText
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